Wiki › Classes › Deadeye

Deadeye

The Deadeye. The end-game archer: two muskets or a rifle, and never misses what it aims at.

Starting equipment

Class skills

Field Dressing

Heals you for 25%, heals over 8 s.

25 s
Poison Trap

30% damage, leaves a 3.5 m field for 12 s.

18 s
Snare Trap

30% damage, leaves a 3.5 m field for 10 s.

20 s
Fire Trap

30% damage, leaves a 3.5 m field for 10 s.

20 s
Barrage

Elite: four waves of arrows on an area.

40 s · 6 m area
Multi-Shot

120% damage to up to 4 enemies around the target (5 m).

10 s · 5 m area
Healing Herbs

Heals you and 3 allies for 20%, heals over 8 s.

18 s · 15 m area
Piercing Volley

180% damage to up to 4 enemies around the target (7 m), marks (more damage taken).

14 s · 7 m area
Hunter's Camp

Make camp for 12 s: allies inside heal and regenerate twice as fast.

35 s
Storm of Arrows

5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s.

20 s · 8 m area
Lightning Arrow

Master Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%).

14 s · 6 m area
Spectral Explosive Arrow

An arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one.

60 s
Spectral Vine Arrow

Shoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one.

60 s
Hunter's Leap

Leap 5 m forward. Breaks a combat lock.

60 s
Bull Whip

Crack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind.

60 s
Double Tap

Two musket shots, each for 220% damage.

18 mana · 8 s
Dead Aim

Hold your breath: +50% crit and +60% crit damage for 10 s.

25 mana · 35 s
Rifle Volley

A rolling volley across an area: 240% damage.

35 mana · 22 s · 7 m area
Thornsnare

Spiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding.

0 s
Bramble Prison

Roots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket.

0 s
Wrath of the Wild

The forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns.

0 s
Spectral Heartseeker

Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.

40 s