Perils & supplies
At sea things go wrong now and then: a lantern falls over, a seam opens, rats get into the stores. It doesn't happen often (roughly once
every hour or two at sea, more in dangerous waters, and never in the first five minutes after leaving port), but each peril hurts your ship or crew
until you cure it with the right supply, sold by harbour masters. Your ship stows up to 50 of each supply (100 lumber). Sea beasts (krakens,
whales, shark packs) are just as rare, with at least fifteen quiet minutes after an attack.
Perils
| Peril | What happens | Cure |
|---|
| Fire aboard! | A lantern has gone over below decks. The fire is eating the hull and burning away her durability. | Fire Blanket |
| Sprung a leak | A seam has opened below the waterline. She is taking water and sailing heavy. | Pitch & Oakum |
| Cracked mast | The mainmast has cracked. You cannot carry full sail. | Spare Spar |
| Rats in the hold | Rats are gnawing through your cargo. | Rat Traps |
| Scurvy | The crew is sick and slow at the sheets and the guns. | Crate of Limes |
| Squall | A squall is on you. The seas are breaking over the rail. | Storm Canvas |
Supplies
| Supply | Role | Price | Notes |
|---|
| Surgeon's Antidote | Counter | 140 | The surgeon's cure-all. Clears poison from your crew. |
| Pitch & Oakum | | 150 | Hot pitch and tarred oakum. Stops a leak. |
| Fire Blanket | | 180 | Wet wool blankets and sand buckets. Smothers a fire aboard before it burns away your durability. |
| Firebomb | Weapon | 240 | Pitch and powder in a clay pot. Sets an enemy ship ablaze: it burns her hull and timbers. Countered by a Fire Blanket. |
| Crate of Limes | | 120 | Citrus for the crew. Cures scurvy. |
| Linen Masks | Counter | 110 | Wet linen over mouth and nose. Clears enemy smoke from your deck. |
| Lumber | Repair | 60 | Planks and knees for the carpenters. Emergency Repair uses one per repair in battle, and it mends a little durability. |
| Poison Flask | Weapon | 200 | Tainted blades and water butts: in a boarding, their crew takes 40% more for 3 rounds. Countered by a Surgeon's Antidote. |
| Powder Keg | Weapon | 420 | A lit keg tossed into their powder room: blows up their munitions (big hull damage, slow reloads). Countered by a Sealed Magazine. |
| Rat Traps | | 90 | Spring traps and a hungry terrier. Clears the rats out of the hold. |
| Sealed Magazine | Counter | 260 | Flood and seal the powder room. Stops a lit powder keg from blowing up your munitions. |
| Smoke Pot | Weapon | 160 | Choking smoke across their deck: in a boarding, their boarders deal 40% less for 3 rounds. Countered by Linen Masks. |
| Spare Spar | | 260 | A spare mast timber and iron bands. Fishes a cracked mast. |
| Storm Canvas | | 220 | Heavy storm sails. Bend them on and ride out a squall without damage. |