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Abilities

Every class and weapon skill in the game. Skill icons show the weapon or tool, stamped with a sigil for what the skill does.

Warrior

SkillEffectCooldownManaTrains
Second WindCatch your breath: heal 30% of your health.25 s—Warfare
Berserker Rage+30% damage for 10 s, +10% crit chance for 10 s.30 s—Warfare
Endure Pain+50% defence for 6 s, shield of 15% health.30 s—Warfare
ChargeLeap to the target, 140% damage, stuns.16 s—Warfare
WhirlwindElite: spin through everything around you, three times.40 s—Warfare
Heavy Blow220% damage.10 s—Warfare
Rallying CryRally up to 4 allies: heals 10% and gives +20% damage and +20% defence for 12 s.30 s—Warfare
Earthsplitter240% damage to up to 4 enemies around the target (5 m), stuns.16 s—Warfare
Bulwark BannerPlant a war banner for 12 s: allies near it heal and gain +25% defence.35 s—Warfare
Titan's Cleave2 waves of 160% damage to up to 4 enemies around you (6 m), bleeds for 8 s.18 s—Warfare
Pommel BashA brutal blow to the head: the target is stunned for 5 s.60 s——
HamstringCut them down at the legs: bound in place for 5 s.60 s——
Bull RushRush up to 10 m at your target. Breaks a combat lock.60 s——
UnbreakableRoar and tear free of every stun and bind. Nothing holds you for 3 s.60 s——
BloodrageTurn blood-red for 8 s: you take no damage, spikes burst from your armour every second (60% + bleeding) and your health, mana and defence surge.0 s—Warfare
Iron Fury10 s of untouchable red fury: armour spikes hit up to 9 enemies every second (80% + bleeding).0 s—Warfare
Avatar of War12 s as the Avatar of War: invulnerable, and spikes tear up to 12 enemies each second (100% + heavy bleeding).0 s—Warfare
ExecuteFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Archer

SkillEffectCooldownManaTrains
Field DressingHeals you for 25%, heals over 8 s.25 s—Archery
Poison Trap30% damage, leaves a 3.5 m field for 12 s.18 s—Archery
Snare Trap30% damage, leaves a 3.5 m field for 10 s.20 s—Archery
Fire Trap30% damage, leaves a 3.5 m field for 10 s.20 s—Archery
BarrageElite: four waves of arrows on an area.40 s—Archery
Multi-Shot120% damage to up to 4 enemies around the target (5 m).10 s—Archery
Healing HerbsHeals you and 3 allies for 20%, heals over 8 s.18 s—Archery
Piercing Volley180% damage to up to 4 enemies around the target (7 m), marks (more damage taken).14 s—Archery
Hunter's CampMake camp for 12 s: allies inside heal and regenerate twice as fast.35 s—Archery
Storm of Arrows5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s.20 s—Archery
Lightning ArrowMaster Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%).14 s—Archery
Spectral Explosive ArrowAn arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one.60 s——
Spectral Vine ArrowShoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one.60 s——
Hunter's LeapLeap 5 m forward. Breaks a combat lock.60 s——
Bull WhipCrack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind.60 s——
ThornsnareSpiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding.0 s—Archery
Bramble PrisonRoots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket.0 s—Archery
Wrath of the WildThe forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns.0 s—Archery
Spectral HeartseekerFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Mage

SkillEffectCooldownManaTrains
CauterizeHeals you for 25%.25 s20Fire Magic
Mana BarrierShield of 20% health.25 s20Fire Magic
Elemental Attunement+25% damage for 10 s.30 s15Fire Magic
Frost Armour+30% defence for 12 s.30 s15Fire Magic
Arcane CataclysmElite: a cataclysm of raw elements.45 s50Fire Magic
Soothing MistHeals you and 3 allies for 20%, heals over 8 s.18 s20Fire Magic
Arcing Surge220% damage to up to 4 enemies around the target (6 m), +15% crit chance.12 s25Fire Magic
Arcane WardShield of 20% health, +20% defence for 12 s.30 s30Fire Magic
Pillar of Hellfire280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s.22 s45Fire Magic
Tazer BombHurl a crackling bomb: the target is stunned for 5 s.60 s——
Magic RopesShoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free.60 s——
Arcane SurgeSurge 5 m forward, out of harm's way. Breaks a combat lock.60 s——
Arcane ReleaseBreak every stun and bind on you and shrug off new ones for 3 s.60 s——
Meteor StrikeCall down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze.0 s—Fire Magic
Meteor ShowerSix meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind.0 s—Fire Magic
Starfall CataclysmThe sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire.0 s—Fire Magic
Arcane ObliterationFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Necromancer

SkillEffectCooldownManaTrains
Dark RecoveryHeal 25% and gain +25% defence for 8 s.20 s15Necromancy
Well of Decay30% damage, leaves a 5 m field for 10 s.18 s20Necromancy
Well of Weakness30% damage, leaves a 5 m field for 10 s.20 s20Necromancy
Necromancer Empowerment+20% defence for 12 s, +10% crit chance for 12 s, +20% damage for 12 s.35 s20Necromancy
Spirit ProtectorElite: a spirit guards you, soaking blows and healing you.45 s35Necromancy
Well of Torment30% damage, leaves a 5 m field for 8 s.20 s20Necromancy
Well of SoulsLeaves a 5 m field for 10 s.25 s25Necromancy
TransfusionDrain 160% damage: heals you for half, and two allies heal over 8 s.14 s20Necromancy
Corpse Explosion240% damage to up to 4 enemies around the target (6 m), decays for 10 s.14 s25Necromancy
Blood PactHeals you and 3 allies for 25%, +20% defence for 10 s.25 s30Necromancy
Plague Lord140% damage to up to 4 enemies around the target (8 m), poisons for 10 s, weakens, leaves a 7 m field for 10 s.24 s45Necromancy
FearFill the target with terror: they cower, stunned, for 5 s.60 s——
Soul ChainsDark chains wrap the target up on the spot for 5 s.60 s——
Soul DartTurn to energy and shoot 5 m forward. Breaks a combat lock.60 s——
Soul BreakYour soul tears free: every stun and bind breaks, and new ones slide off for 3 s.60 s——
Rising HordeFour zombies claw out of the ground and surround your target so it can't hit past them or at you, then burst one by one (130% in 4 m), leaving a poison cloud.0 s—Necromancy
Endless HordeSix zombies wall in your target and burst one by one: 160% damage to up to 9 enemies each and a wide poison cloud.0 s—Necromancy
Army of the DeadEight of the dead wall in your target and burst: 190% damage to up to 12 enemies each and a huge lingering plague.0 s—Necromancy
Reap SoulFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Battle Priest

SkillEffectCooldownManaTrains
Emergency HealRestores you (and the most hurt ally nearby) to full health.10 s30Holy Magic
Divine RestorationHeals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts.12 s25Holy Magic
Holy GroundBlesses the ground for 10 s: allies inside heal over time, enemies burn.10 s20Holy Magic
Judgment160% damage, marks (more damage taken).12 s15Holy Magic
Divine Battle ShieldElite: shields your team and raises its protection and damage.40 s40Holy Magic
RenewalHeal over time on you and 2 allies.8 s12Holy Magic
Prayer of MendingHeals you and 4 allies for 30%, heals over 10 s.12 s25Holy Magic
Smite260% damage, marks (more damage taken), sears for 6 s.10 s15Holy Magic
Guardian AngelShield of 35% health.35 s35Holy Magic
Holy NovaHoly light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%.18 s35Holy Magic
Blinding LightA blast of holy light: the target is blinded and stunned for 5 s.60 s——
Sacred ShacklesGolden shackles of light hold the target in place for 5 s.60 s——
Wings of GraceWings of light carry you 6 m forward. Breaks a combat lock.60 s——
PurifyCleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s.60 s——
Divine SanctuaryA mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows.0 s—Holy Magic
Heaven's EmbraceHeals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield.0 s—Holy Magic
MiracleA true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back.0 s—Holy Magic
Final JudgementFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Paladin

SkillEffectCooldownManaTrains
Holy RecoveryHeals you for 30%.20 s15Holy Magic
Divine Strike240% damage, sears for 6 s, +10% crit chance.10 s—Holy Magic
Holy Cleave160% damage to up to 4 enemies around you (4 m).9 s—Holy Magic
Guardian's Oath+30% defence for 10 s, shield of 10% health.25 s20Holy Magic
ConsecrationElite: holy ground that burns enemies and heals allies.30 s30Holy Magic
Judgment120% damage, marks (more damage taken).14 s10Holy Magic
Divine Armour+50% defence for 8 s.30 s15Holy Magic
Light of ProtectionHeals you and 4 allies for 15%.18 s20Holy Magic
Lay on HandsHeal yourself and the most hurt ally nearby for 60%.40 s25Holy Magic
Hammer of Justice280% damage, stuns for 2 s.16 s15Holy Magic
Aura of Devotion+35% defence for 15 s.35 s30Holy Magic
Divine StormTwo holy spins: 200% damage around you each, and you and 4 allies heal 15%.18 s30Holy Magic
Holy StompA huge stomp: the target is stunned for 5 s.60 s——
Divine CageThrow a cage of holy light round the target: bound for 5 s.60 s——
Stomping LeapA massive stompy leap up to 12 m at your target. Breaks a combat lock.60 s——
Chest FlexFlex so hard every stun and bind pops off you. Nothing holds you for 3 s.60 s——
HammerfallLeap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding).0 s—Holy Magic
Thunder LeapA thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding.0 s—Holy Magic
Wrath of the HeavensThe heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves.0 s—Holy Magic
Judgement's EndFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Rogue

SkillEffectCooldownManaTrains
Evasive RecoveryHeals you for 25%, stealth for 2 s.25 s—Subterfuge
InvisibilityVanish for 8 s. Monsters lose you; your next strike breaks it.25 s—Subterfuge
Shadow StrikeShadow-step behind your target and strike.12 s—Subterfuge
Poison Blade140% damage, poisons for 10 s.10 s—Subterfuge
AssassinateElite: massive single-target damage, doubled from behind or stealth.35 s—Subterfuge
Distraction20% damage to up to 4 enemies around the target (5 m), distracts.20 s—Subterfuge
AmbushLeap to the target, 220% damage, far stronger from behind or stealth, +20% crit chance.8 s—Subterfuge
Shuriken Storm2 waves of 90% damage to up to 4 enemies around you (5 m).14 s—Subterfuge
Smoke BombSmoke hides you and 3 allies for 3 s and they heal over 6 s.30 s—Subterfuge
Eviscerate300% damage, bleeds for 8 s, far stronger from behind or stealth, +25% crit chance.14 s—Subterfuge
Tonic KitHeals you and 3 allies for 25%, heals over 8 s.22 s—Subterfuge
Fan of Blades3 waves of 120% damage to up to 4 enemies around you (7 m), poisons for 10 s.18 s—Subterfuge
Smoke BombA smoke bomb in the face: the target is stunned, choking, for 5 s.60 s——
BolasThrow bolas that wrap round their legs: bound for 5 s.60 s——
Chain Hook"Get over here!" Throw a chained hook (15 m) and yank your target to you.60 s——
Smoke CloudVanish into a cloud of smoke: every stun and bind breaks and new ones miss for 3 s.60 s——
Death BlossomVanish, then a five-strike burst from the shadows. If it survives, you escape 20 m away, invisible, and it is left badly poisoned.0 s—Subterfuge
Shadow DanceA six-strike shadow burst that also cuts 3 enemies nearby, then an invisible escape and deep poison.0 s—Subterfuge
Thousand CutsEight lightning strikes through your target and 6 others, then gone into the dark, leaving them all poisoned.0 s—Subterfuge
Coup de GrâceFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Mesmer

SkillEffectCooldownManaTrains
Mirror MendHeals you for 25%, +1 clone.20 s15Illusion
Mirror ImagesConjure 2 clones (3 at most). Each clone strikes alongside you for a third of your damage.12 s15Illusion
Phantasmal Strike180% damage, +1 clone.10 s12Illusion
Clone RushEvery clone rushes the enemy and bursts, one a second.15 s15Illusion
ConfusionElite: for 20 s you look exactly like your clones; half of all blows at you miss, and you can swap places with a clone.90 s30Illusion
Mind Wrack140% damage to up to 4 enemies around the target (4 m), weakens.12 s15Illusion
Illusory SwapDuring Confusion: swap places with your first clone.6 s—Illusion
Mirror of MendingHeals you and 3 allies for 20%, +1 clone.18 s20Illusion
Mind Spike260% damage, weakens, +1 clone.12 s20Illusion
VeilVeil yourself and 4 allies: invisible for 3 s and +25% defence for 10 s.35 s30Illusion
Shattered Reality240% damage to up to 4 enemies around the target (7 m), stuns, distracts.20 s40Illusion
Grasp of the MindA huge glowing hand (your colour) shoots out and pins the target: stunned for 5 s.60 s——
Ribbon SnareRibbons of light wind round the target and tie them up for 5 s.60 s——
Phantom LeapThrow a clone 6 m forward (at your target) and instantly swap to it. Breaks a combat lock.60 s——
Black Hole StepDrop into a black hole and out of another 2 m ahead: every stun and bind breaks.60 s——
Hall of MirrorsSix mirror copies of your foe appear round it: everything in 6 m is stunned for 2 s and burns in your colour, then they collapse into a black hole and explode (220%).0 s—Illusion
Mirror SingularitySix copies stun everything in 8 m, draw them into a singularity and burst for 270% damage to up to 9 enemies.0 s—Illusion
Shattered CosmosSix copies tear a hole in space and time: 10 m stun, a crushing vortex, and a 320% blast on up to 12 enemies.0 s—Illusion
Shatter MindFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Constructionist

SkillEffectCooldownManaTrains
CauterizeHeals you for 25%.25 s20Fire Magic
Mana BarrierShield of 20% health.25 s20Fire Magic
Elemental Attunement+25% damage for 10 s.30 s15Fire Magic
Frost Armour+30% defence for 12 s.30 s15Fire Magic
Arcane CataclysmElite: a cataclysm of raw elements.45 s50Fire Magic
Soothing MistHeals you and 3 allies for 20%, heals over 8 s.18 s20Fire Magic
Arcing Surge220% damage to up to 4 enemies around the target (6 m), +15% crit chance.12 s25Fire Magic
Arcane WardShield of 20% health, +20% defence for 12 s.30 s30Fire Magic
Pillar of Hellfire280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s.22 s45Fire Magic
Tazer BombHurl a crackling bomb: the target is stunned for 5 s.60 s——
Magic RopesShoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free.60 s——
Arcane SurgeSurge 5 m forward, out of harm's way. Breaks a combat lock.60 s——
Arcane ReleaseBreak every stun and bind on you and shrug off new ones for 3 s.60 s——
Willforged WallWill a green wall into being: a shield worth 30% of your health for 12 s.30 s30—
Construct BarrageA volley of glowing green constructs rains on the target area.20 s40—
Ring of WillYour ring flares: +30% damage and quicker mana for 15 s.40 s25—
Meteor StrikeCall down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze.0 s—Fire Magic
Meteor ShowerSix meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind.0 s—Fire Magic
Starfall CataclysmThe sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire.0 s—Fire Magic
Arcane ObliterationFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Monk

SkillEffectCooldownManaTrains
Holy RecoveryHeals you for 30%.20 s15Holy Magic
Divine Strike240% damage, sears for 6 s, +10% crit chance.10 s—Holy Magic
Holy Cleave160% damage to up to 4 enemies around you (4 m).9 s—Holy Magic
Guardian's Oath+30% defence for 10 s, shield of 10% health.25 s20Holy Magic
ConsecrationElite: holy ground that burns enemies and heals allies.30 s30Holy Magic
Judgment120% damage, marks (more damage taken).14 s10Holy Magic
Divine Armour+50% defence for 8 s.30 s15Holy Magic
Light of ProtectionHeals you and 4 allies for 15%.18 s20Holy Magic
Lay on HandsHeal yourself and the most hurt ally nearby for 60%.40 s25Holy Magic
Hammer of Justice280% damage, stuns for 2 s.16 s15Holy Magic
Aura of Devotion+35% defence for 15 s.35 s30Holy Magic
Divine StormTwo holy spins: 200% damage around you each, and you and 4 allies heal 15%.18 s30Holy Magic
Holy StompA huge stomp: the target is stunned for 5 s.60 s——
Divine CageThrow a cage of holy light round the target: bound for 5 s.60 s——
Stomping LeapA massive stompy leap up to 12 m at your target. Breaks a combat lock.60 s——
Chest FlexFlex so hard every stun and bind pops off you. Nothing holds you for 3 s.60 s——
Palm of the DragonA heavy palm strike: 320% damage, and it heals you for a tenth of what it does.10 s20—
Flowing HandsSix strikes in a breath, each one lighter than the last.8 s18—
Inner PeaceBreathe: heal 35% of your health and shrug off blows for 6 s.35 s30—
HammerfallLeap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding).0 s—Holy Magic
Thunder LeapA thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding.0 s—Holy Magic
Wrath of the HeavensThe heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves.0 s—Holy Magic
Judgement's EndFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Reality Weaver

SkillEffectCooldownManaTrains
Mirror MendHeals you for 25%, +1 clone.20 s15Illusion
Mirror ImagesConjure 2 clones (3 at most). Each clone strikes alongside you for a third of your damage.12 s15Illusion
Phantasmal Strike180% damage, +1 clone.10 s12Illusion
Clone RushEvery clone rushes the enemy and bursts, one a second.15 s15Illusion
ConfusionElite: for 20 s you look exactly like your clones; half of all blows at you miss, and you can swap places with a clone.90 s30Illusion
Mind Wrack140% damage to up to 4 enemies around the target (4 m), weakens.12 s15Illusion
Illusory SwapDuring Confusion: swap places with your first clone.6 s—Illusion
Mirror of MendingHeals you and 3 allies for 20%, +1 clone.18 s20Illusion
Mind Spike260% damage, weakens, +1 clone.12 s20Illusion
VeilVeil yourself and 4 allies: invisible for 3 s and +25% defence for 10 s.35 s30Illusion
Shattered Reality240% damage to up to 4 enemies around the target (7 m), stuns, distracts.20 s40Illusion
Grasp of the MindA huge glowing hand (your colour) shoots out and pins the target: stunned for 5 s.60 s——
Ribbon SnareRibbons of light wind round the target and tie them up for 5 s.60 s——
Phantom LeapThrow a clone 6 m forward (at your target) and instantly swap to it. Breaks a combat lock.60 s——
Black Hole StepDrop into a black hole and out of another 2 m ahead: every stun and bind breaks.60 s——
Unpick the WorldPull the threads out of the target: 300% damage and it is weakened.14 s30—
RethreadWeave yourself and your allies back together: heal 25% and +20% defence.35 s35—
A Thousand SelvesThree clones of the target's own fears fight for you.30 s45—
Hall of MirrorsSix mirror copies of your foe appear round it: everything in 6 m is stunned for 2 s and burns in your colour, then they collapse into a black hole and explode (220%).0 s—Illusion
Mirror SingularitySix copies stun everything in 8 m, draw them into a singularity and burst for 270% damage to up to 9 enemies.0 s—Illusion
Shattered CosmosSix copies tear a hole in space and time: 10 m stun, a crushing vortex, and a 320% blast on up to 12 enemies.0 s—Illusion
Shatter MindFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Field Marshal

SkillEffectCooldownManaTrains
Emergency HealRestores you (and the most hurt ally nearby) to full health.10 s30Holy Magic
Divine RestorationHeals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts.12 s25Holy Magic
Holy GroundBlesses the ground for 10 s: allies inside heal over time, enemies burn.10 s20Holy Magic
Judgment160% damage, marks (more damage taken).12 s15Holy Magic
Divine Battle ShieldElite: shields your team and raises its protection and damage.40 s40Holy Magic
RenewalHeal over time on you and 2 allies.8 s12Holy Magic
Prayer of MendingHeals you and 4 allies for 30%, heals over 10 s.12 s25Holy Magic
Smite260% damage, marks (more damage taken), sears for 6 s.10 s15Holy Magic
Guardian AngelShield of 35% health.35 s35Holy Magic
Holy NovaHoly light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%.18 s35Holy Magic
Blinding LightA blast of holy light: the target is blinded and stunned for 5 s.60 s——
Sacred ShacklesGolden shackles of light hold the target in place for 5 s.60 s——
Wings of GraceWings of light carry you 6 m forward. Breaks a combat lock.60 s——
PurifyCleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s.60 s——
Rolling MendA heal over time on the most wounded ally nearby: 4% of their health every second for 12 s.12 s22—
Battlefield BlessingA strike whose damage also heals everyone standing beside the target.9 s24—
RallyEveryone near you gains +25% damage and +15% crit for 12 s.40 s35—
Divine SanctuaryA mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows.0 s—Holy Magic
Heaven's EmbraceHeals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield.0 s—Holy Magic
MiracleA true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back.0 s—Holy Magic
Final JudgementFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Rageologist

SkillEffectCooldownManaTrains
Second WindCatch your breath: heal 30% of your health.25 s—Warfare
Berserker Rage+30% damage for 10 s, +10% crit chance for 10 s.30 s—Warfare
Endure Pain+50% defence for 6 s, shield of 15% health.30 s—Warfare
ChargeLeap to the target, 140% damage, stuns.16 s—Warfare
WhirlwindElite: spin through everything around you, three times.40 s—Warfare
Heavy Blow220% damage.10 s—Warfare
Rallying CryRally up to 4 allies: heals 10% and gives +20% damage and +20% defence for 12 s.30 s—Warfare
Earthsplitter240% damage to up to 4 enemies around the target (5 m), stuns.16 s—Warfare
Bulwark BannerPlant a war banner for 12 s: allies near it heal and gain +25% defence.35 s—Warfare
Titan's Cleave2 waves of 160% damage to up to 4 enemies around you (6 m), bleeds for 8 s.18 s—Warfare
Pommel BashA brutal blow to the head: the target is stunned for 5 s.60 s——
HamstringCut them down at the legs: bound in place for 5 s.60 s——
Bull RushRush up to 10 m at your target. Breaks a combat lock.60 s——
UnbreakableRoar and tear free of every stun and bind. Nothing holds you for 3 s.60 s——
Rage ConstructWill a giant construct fist from your ring: 400% damage in a wide blow.18 s40—
Wrathful ShieldA shield of pure rage soaks 35% of your health for 12 s.30 s30—
Knuckle-duster FuryYour ring burns: +40% damage and +20% crit for 12 s.45 s30—
BloodrageTurn blood-red for 8 s: you take no damage, spikes burst from your armour every second (60% + bleeding) and your health, mana and defence surge.0 s—Warfare
Iron Fury10 s of untouchable red fury: armour spikes hit up to 9 enemies every second (80% + bleeding).0 s—Warfare
Avatar of War12 s as the Avatar of War: invulnerable, and spikes tear up to 12 enemies each second (100% + heavy bleeding).0 s—Warfare
ExecuteFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Deadeye

SkillEffectCooldownManaTrains
Field DressingHeals you for 25%, heals over 8 s.25 s—Archery
Poison Trap30% damage, leaves a 3.5 m field for 12 s.18 s—Archery
Snare Trap30% damage, leaves a 3.5 m field for 10 s.20 s—Archery
Fire Trap30% damage, leaves a 3.5 m field for 10 s.20 s—Archery
BarrageElite: four waves of arrows on an area.40 s—Archery
Multi-Shot120% damage to up to 4 enemies around the target (5 m).10 s—Archery
Healing HerbsHeals you and 3 allies for 20%, heals over 8 s.18 s—Archery
Piercing Volley180% damage to up to 4 enemies around the target (7 m), marks (more damage taken).14 s—Archery
Hunter's CampMake camp for 12 s: allies inside heal and regenerate twice as fast.35 s—Archery
Storm of Arrows5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s.20 s—Archery
Lightning ArrowMaster Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%).14 s—Archery
Spectral Explosive ArrowAn arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one.60 s——
Spectral Vine ArrowShoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one.60 s——
Hunter's LeapLeap 5 m forward. Breaks a combat lock.60 s——
Bull WhipCrack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind.60 s——
Double TapTwo musket shots, each for 220% damage.8 s18—
Dead AimHold your breath: +50% crit and +60% crit damage for 10 s.35 s25—
Rifle VolleyA rolling volley across an area: 240% damage.22 s35—
ThornsnareSpiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding.0 s—Archery
Bramble PrisonRoots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket.0 s—Archery
Wrath of the WildThe forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns.0 s—Archery
Spectral HeartseekerFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Shadow Dancer

SkillEffectCooldownManaTrains
Evasive RecoveryHeals you for 25%, stealth for 2 s.25 s—Subterfuge
InvisibilityVanish for 8 s. Monsters lose you; your next strike breaks it.25 s—Subterfuge
Shadow StrikeShadow-step behind your target and strike.12 s—Subterfuge
Poison Blade140% damage, poisons for 10 s.10 s—Subterfuge
AssassinateElite: massive single-target damage, doubled from behind or stealth.35 s—Subterfuge
Distraction20% damage to up to 4 enemies around the target (5 m), distracts.20 s—Subterfuge
AmbushLeap to the target, 220% damage, far stronger from behind or stealth, +20% crit chance.8 s—Subterfuge
Shuriken Storm2 waves of 90% damage to up to 4 enemies around you (5 m).14 s—Subterfuge
Smoke BombSmoke hides you and 3 allies for 3 s and they heal over 6 s.30 s—Subterfuge
Eviscerate300% damage, bleeds for 8 s, far stronger from behind or stealth, +25% crit chance.14 s—Subterfuge
Tonic KitHeals you and 3 allies for 25%, heals over 8 s.22 s—Subterfuge
Fan of Blades3 waves of 120% damage to up to 4 enemies around you (7 m), poisons for 10 s.18 s—Subterfuge
Smoke BombA smoke bomb in the face: the target is stunned, choking, for 5 s.60 s——
BolasThrow bolas that wrap round their legs: bound for 5 s.60 s——
Chain Hook"Get over here!" Throw a chained hook (15 m) and yank your target to you.60 s——
Smoke CloudVanish into a cloud of smoke: every stun and bind breaks and new ones miss for 3 s.60 s——
Blade WaltzSpin through the target: five cuts of 90% each.8 s16—
Longbow SnipeA drawn arrow from the dark: 420% damage from behind.14 s26—
Vanish in SmokeSlip into stealth for 8 s with +25% damage when you strike.40 s28—
Death BlossomVanish, then a five-strike burst from the shadows. If it survives, you escape 20 m away, invisible, and it is left badly poisoned.0 s—Subterfuge
Shadow DanceA six-strike shadow burst that also cuts 3 enemies nearby, then an invisible escape and deep poison.0 s—Subterfuge
Thousand CutsEight lightning strikes through your target and 6 others, then gone into the dark, leaving them all poisoned.0 s—Subterfuge
Coup de GrâceFinisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.40 s——

Everyone (weapon & ship skills)

SkillEffectCooldownManaTrains
Cleave135% damage to up to 4 enemies around the target (3.5 m).8 s—Axemanship
HackAuto-attack: heavy axe chops.0 s—Axemanship
Rending Chop150% damage, bleeds for 8 s.10 s—Axemanship
Bone in Her TeethCrack on every stitch of canvas. +25% speed for 15 seconds.60 s—Sail Handling
Crippling Shot120% damage, slows.9 s—Archery
Crossfire2 hits of 80% damage.6 s—Archery
Poison Volley90% damage to up to 4 enemies around the target (3.5 m), poisons for 10 s.10 s—Archery
Rapid Fire5 hits of 45% damage.14 s—Archery
Chain ShotFor 10 s your broadsides shred sails, slowing targets 40%.20 s—Cannoneering
Binding Chains100% damage to up to 4 enemies around the target (3.5 m), roots.14 s—Necromancy
Chain LashAuto-attack: cursed chain lashes (7 m).0 s—Necromancy
Soul Chain150% damage, heals you for half.10 s—Necromancy
Comet300% damage, +20% crit chance.9 s20Astral Magic
Gravity Well100% damage, leaves a 5 m field for 6 s.20 s30Astral Magic
Nebula200% damage to up to 4 enemies around the target (5 m), +15% crit chance.12 s25Astral Magic
StarboltAuto-attack: starfire bolts that hit hard and crit often.0 s—Astral Magic
Supernova350% damage to up to 4 enemies around you (7 m), +25% crit chance.30 s45Astral Magic
Blessing of the CrossHeals you and 2 allies for 16% and gives +15% defence for 8 s.14 s15Holy Magic
Cross of LightA burning cross of light: 170% damage, burns, and your foe takes 12% more damage for 8 s.9 s12Holy Magic
Cross SmiteAuto-attack: the cross flares at your foe.0 s—Holy Magic
Armour-Piercer200% damage, marks (more damage taken).16 s—Archery
BoltAuto-attack: armour-piercing bolts.0 s—Archery
Bolt Spray130% damage to up to 4 enemies around the target (3.5 m).10 s—Archery
Heavy Bolt250% damage, +10% crit chance.9 s—Archery
Pinning Bolt120% damage, roots.14 s—Archery
BackstabStab for 180% damage; from behind or out of stealth it deals 150% more.8 s—Knifework
Heartseeker160% damage, +25% crit chance.7 s—Knifework
StabAuto-attack: fast stabs that often crit.0 s—Knifework
Dart Fan110% damage to up to 4 enemies around the target (3.5 m).9 s—Throwing
Flick DartAuto-attack: rapid darts.0 s—Throwing
Poison Dart120% damage, poisons for 10 s.7 s—Throwing
Crimson StampedeTwo red bulls of god-fire erupt from the sea, chain themselves to your bow and stampede you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods.120 s——
Dragon ConstructsTwo giant dragons of golden light rise roaring from the deep, chain themselves to your bow and haul you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods.120 s——
Emerald GatorsA pair of great green alligators of swamp-light burst from the water, chain themselves to your bow and thrash you clear, hopping out of the swell: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Violet KaijuA towering violet kaiju rises from the deep with both your chains in its jaws and drags you clear, diving under and bursting out of the waves: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Lich HandsTwo giant ghostly-green lich hands claw up out of the sea, reach forward, hook the water and drag themselves along on your chains: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Hammerhead ConstructsTwo great hammerhead sharks of sea-light surge from the depths, chain themselves to your bow and tow you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods.120 s——
Sunshine SubmarineA bright yellow submarine pops up periscope first, hooks your chains to its stern and tows you clear, ducking under the waves and bobbing back up: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Chrome SurferA gleaming chrome rider on a glowing board swoops in, locks a tractor beam on your bow and tows you, slaloming and barrel-rolling in front of you: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Ghost ExpressA spectral steam train bursts up out of the sea laying its own ghostly track, which runs back under you and smashes apart on your bow as it hauls you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you.120 s——
Radiant UnicornsA pair of pink, winged unicorns of living light burst from the sea, chain themselves to your bow and haul you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods.120 s——
Boulder240% damage, bleeds for 8 s.9 s15Earth Magic
Earthquake170% damage to up to 4 enemies around the target (6 m), bleeds for 8 s.14 s25Earth Magic
Spike Field80% damage, bleeds for 8 s, leaves a 5 m field for 8 s.18 s30Earth Magic
Stone ShardAuto-attack: jagged shards that make enemies bleed.0 s—Earth Magic
Stone Skin+40% defence for 10 s, shield of 12% health.24 s20Earth Magic
Emergency RepairPatch the hull for 25% of its strength.45 s—Repair
Evasive ManoeuvresEnemy accuracy -40% for 10 s.40 s—Ship Handling
Inferno160% damage to up to 4 enemies around the target (5 m), burns for 6 s.12 s25Fire Magic
Ring of Fire60% damage, burns for 6 s, leaves a 4.5 m field for 6 s.16 s20Fire Magic
Fireball180% damage, burns for 6 s.6 s15Fire Magic
Fire BoltAuto-attack: fire bolts that set enemies burning.0 s—Fire Magic
Chain Lash140% damage to up to 4 enemies around the target (3.5 m).8 s—Blunt Weapons
WhirlAuto-attack: swinging flail strikes.0 s—Blunt Weapons
Wrecking Ball220% damage, bleeds for 8 s, +10% crit chance.12 s—Blunt Weapons
Mirror WardShield of 12% health.18 s15Illusion
Temporal Curtain80% damage to up to 4 enemies around the target (5 m), slows.15 s15Illusion
Blizzard160% damage to up to 4 enemies around the target (6 m), chills (2 stacks), leaves a 6 m field for 8 s.22 s35Frost Magic
Frost BoltAuto-attack: frost bolts that chill (1% slower a stack, 5 max).0 s—Frost Magic
Glacial Spike160% damage, stuns for 1.5 s, chills (1 stack).14 s20Frost Magic
Ice Lance180% damage, chills (2 stacks), +5% crit chance.8 s15Frost Magic
Frost Nova140% damage to up to 4 enemies around you (5 m), chills (2 stacks).12 s20Frost Magic
Holy JabAuto-attack: quick blessed punches.0 s—Holy Magic
Radiant Strike200% damage, marks (more damage taken).10 s—Holy Magic
Divine Uppercut180% damage, stuns for 1.5 s.14 s—Holy Magic
ChopAuto-attack: savage two-handed chops.0 s—Axemanship
Cleaving Strike170% damage to up to 4 enemies around the target (3.8 m), bleeds for 8 s.8 s—Axemanship
Decapitate320% damage, +15% crit chance.18 s—Axemanship
Ground Breaker180% damage to up to 4 enemies around you (5 m), stuns.14 s—Axemanship
Rend120% damage, bleeds for 8 s.10 s—Axemanship
Backbreaker240% damage, weakens.14 s—Blunt Weapons
Hammer BlowAuto-attack: slow, bone-breaking blows.0 s—Blunt Weapons
Earthquake150% damage to up to 4 enemies around you (6 m), slows.14 s—Blunt Weapons
Fortress Stance+35% defence for 8 s, shield of 15% health.25 s—Blunt Weapons
Heavy Slam180% damage, stuns for 2 s.12 s—Blunt Weapons
Executioner's Arc300% damage, +20% crit chance.16 s—Swordsmanship
Hundred BladesFour rapid cuts of 55% damage each.10 s—Swordsmanship
RushLeap to the target, 180% damage.12 s—Swordsmanship
Greatsword SwingAuto-attack: broad two-handed sweeps.0 s—Swordsmanship
Whirlwind Cleave160% damage to up to 4 enemies around you (4.5 m).9 s—Swordsmanship
Holy NovaA burst of light around you: 140% damage to enemies and a 12% heal for you and 4 allies.12 s25Holy Magic
Mass MendingHeals you and the 4 most hurt allies nearby for 22% and more over 8 s.10 s25Holy Magic
ResurgenceElite heal: you and 4 allies heal strongly over 12 s with doubled regeneration.30 s40Holy Magic
Sanctuary WardWards you and 4 allies: a shield and +20% defence for 10 s.24 s30Holy Magic
PoundAuto-attack: hammer blows.0 s—Blunt Weapons
Shatter200% damage, weakens.10 s—Blunt Weapons
Staggering Blow160% damage, stuns for 1.5 s.12 s—Blunt Weapons
Haymaker170% damage.8 s—Swordsmanship
Headbutt110% damage, stuns for 1.2 s.14 s—Swordsmanship
Mending LightHeals you and the 2 most hurt allies nearby for 18% and more over 8 s.8 s15Holy Magic
Purification160% damage, sears for 6 s.10 s12Holy Magic
Heavy ShotYour broadsides hit 80% harder for 10 s.20 s—Penetration
Bleeding Knives130% damage, bleeds for 8 s.9 s—Throwing
Knife ThrowAuto-attack: thrown knives that crit often.0 s—Throwing
Twin Knives2 hits of 90% damage.6 s—Throwing
GhostlightHeals you and 2 allies for 10%, heals over 6 s.16 s15Necromancy
Lantern of Souls120% damage to up to 4 enemies around the target (4 m), decays for 10 s.12 s15Necromancy
Chain Lightning150% damage to up to 4 enemies around the target (6 m), +15% crit chance.10 s20Storm Magic
SparkAuto-attack: fast sparks with a high critical chance.0 s—Storm Magic
Static Field80% damage, leaves a 5 m field for 6 s, +10% crit chance.18 s25Storm Magic
Lightning Strike220% damage, +25% crit chance.8 s15Storm Magic
Thunderclap200% damage to up to 4 enemies around you (5 m), stuns, +20% crit chance.20 s30Storm Magic
Explosive Arrow180% damage to up to 4 enemies around the target (4 m), burns for 6 s.12 s—Archery
Long ShotAuto-attack: heavy long-range arrows.0 s—Archery
Piercing Arrow220% damage, +10% crit chance.8 s—Archery
Point Blank Shot160% damage, stuns for 1 s.14 s—Archery
Rain of Arrows150% damage to up to 4 enemies around the target (6 m), leaves a 6 m field for 5 s.16 s—Archery
Armour Breaker140% damage, marks (more damage taken).12 s—Blunt Weapons
BashAuto-attack: crushing blows that ignore armour.0 s—Blunt Weapons
Skull Crack150% damage, stuns for 2 s.14 s—Blunt Weapons
Iron ReflectionMaster Melee armour: for 30 s, 20% of every blow you take is thrown back at the attacker. Every 50 s.50 s—Shield Defence
Master Sail BoosterFranky's booster: +15% speed while engaged. You can't turn or fire until you disengage (use it again).3 s—Ship Handling
Meteor300% damage to up to 4 enemies around the target (6 m), burns for 8 s.24 s40Fire Magic
Rend100% damage, bleeds for 8 s.10 s—Axemanship
Whirling Axe120% damage to up to 4 enemies around you (4 m).12 s—Axemanship
Cloak and Dagger120% damage, stealth for 3 s.18 s—Knifework
Twin Strike2 hits of 90% damage.8 s—Knifework
Entangle80% damage, roots.14 s—Blunt Weapons
Sweeping Chain120% damage to up to 4 enemies around you (4 m).10 s—Blunt Weapons
Protector's StrikeShield of 10% health.18 s—Blunt Weapons
Tremor100% damage to up to 4 enemies around the target (3.5 m), stuns.14 s—Blunt Weapons
Parry+50% defence for 3 s.15 s—Swordsmanship
Riposte180% damage.10 s—Swordsmanship
Zeus's AegisA golden dome 360 degrees round the ship soaks damage up to a quarter of her hull for 20 seconds.80 s——
Zeus's AegisA golden dome round the ship soaks damage up to a quarter of her hull for 20 seconds.80 s——
Sink and BalloonThe clipper and her trailers slip beneath the waves, then rise on a cluster of golden balloons: untouchable for 12 seconds and every enemy loses you.120 s——
Zeus's Mortal BlastA thunderbolt falls on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds.40 s——
Zeus's Mortal BlastA thunderbolt falls from a clear sky on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds.40 s——
Zeus's Mortal BlastA thunderbolt falls on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds.40 s——
Titan OarsGiant ghostly oars rise from the sea and row the galleas: +90% speed for 25 seconds.70 s——
Fire-Oil WakeThe gunship pours burning oil behind her for 25 seconds; every ship that crosses the fire burns.60 s——
Plaid ModeLudicrous speed: the Argo streaks across the sea at three and a half times her speed for 12 seconds.100 s——
Plaid ModeLudicrous speed: the clipper streaks across the sea at three and a half times her speed for 12 seconds, trailing light.100 s——
Olympian Death RayA beam of white-gold light sweeps 170 m ahead for 3 seconds, burning every ship on it.70 s——
Wings of NikeGreat golden wings unfold from the Argo's sides: +50% speed for 40 seconds.80 s——
Impale220% damage, bleeds for 8 s.10 s—Polearms
Pinning Strike150% damage, roots.16 s—Polearms
Sweep150% damage to up to 4 enemies around the target (4.2 m).8 s—Polearms
ThrustAuto-attack: long-reaching thrusts.0 s—Polearms
VaultLeap to the target, 160% damage.14 s—Polearms
Radiant BoltAuto-attack: heavy bolts of holy light.0 s—Holy Magic
Death's Toll160% damage, decays for 10 s.12 s—Necromancy
Grasping Dead120% damage to up to 4 enemies around the target (4 m), roots.14 s—Necromancy
ReapAuto-attack: sweeping scythe cuts.0 s—Necromancy
Soul Harvest180% damage, heals you for half.10 s—Necromancy
Spectral ScytheA huge spectral swipe: 220% damage to up to 4 enemies around you.12 s—Necromancy
Shield Bash120% damage, stuns for 1.5 s.12 s—Shield Defence
Shield Wall+40% defence for 6 s for you and the 2 nearest allies.25 s—Shield Defence
Quick ShotAuto-attack: arrows.0 s—Archery
Shadow Star160% damage, weakens.10 s—Throwing
Shuriken StormSpin and hurl shuriken all around you: two waves of 90% damage.12 s—Throwing
Star ThrowAuto-attack: spinning shuriken.0 s—Throwing
Holy BoltAuto-attack: bolts of holy light.0 s—Holy Magic
Arcane Blast200% damage.8 s15—
Arcane BoltAuto-attack: arcane bolts.0 s——
Arcane Nova180% damage to up to 4 enemies around you (6 m).16 s25—
Arcane Wave150% damage to up to 4 enemies around the target (5 m).10 s20—
Mana ShieldShield of 20% health.22 s20—
Boiler Burst220% damage to up to 4 enemies around you (5 m), burns for 6 s.18 s30Fire Magic
Fog Bank+20% defence for 8 s, leaves a 6 m field for 8 s.22 s20Fire Magic
Steam JetAuto-attack: scalding jets of steam.0 s—Fire Magic
Pressure Blast200% damage.8 s15Fire Magic
Scalding Cloud130% damage to up to 4 enemies around the target (5 m), weakens, burns for 6 s.10 s18Fire Magic
PunchAuto-attack: bare-knuckle blows.0 s—Swordsmanship
Crippling Cut140% damage, bleeds for 8 s, slows.9 s—Swordsmanship
LungeLeap to the target, 160% damage.10 s—Swordsmanship
SlashAuto-attack: quick sword cuts.0 s—Swordsmanship
Words of Judgment160% damage, marks (more damage taken).12 s12Holy Magic
Scripture of MendingHeals you and 3 allies for 15%.14 s18Holy Magic
Blast MineDrop a blast mine astern. It arms, then detonates on a ship for heavy hull damage. No more than three of your mines can sit on the water.7 s—Ballistics
Confusion MineDrop a mine astern that throws a ship into extreme confusion. No more than three of your mines can sit on the water.7 s—Ballistics
Leak MineDrop a mine astern that springs a leak in the ship that trips it. No more than three of your mines can sit on the water.7 s—Ballistics
Wand BoltAuto-attack: bolts of raw magic.0 s——
Hex120% damage, weakens.12 s12—
Arcane Missiles3 hits of 60% damage.8 s10—
Water BoltAuto-attack: bolts of pressurised water.0 s—Frost Magic
Crashing Wave180% damage to up to 4 enemies around you (6 m), stuns.18 s30Frost Magic
Healing RainHeals you and 4 allies for 10%, leaves a 6 m field for 6 s.20 s25Frost Magic
Tidal Surge150% damage to up to 4 enemies around the target (4 m), slows.9 s15Frost Magic
Whirlpool80% damage, roots, leaves a 4 m field for 6 s.16 s20Frost Magic