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Abilities
Every class and weapon skill in the game. Skill icons show the weapon or tool, stamped with a sigil for what the skill does.
Warrior
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Second Wind | Catch your breath: heal 30% of your health. | 25 s | — | Warfare |
Berserker Rage | +30% damage for 10 s, +10% crit chance for 10 s. | 30 s | — | Warfare |
Endure Pain | +50% defence for 6 s, shield of 15% health. | 30 s | — | Warfare |
Charge | Leap to the target, 140% damage, stuns. | 16 s | — | Warfare |
Whirlwind | Elite: spin through everything around you, three times. | 40 s | — | Warfare |
Heavy Blow | 220% damage. | 10 s | — | Warfare |
Rallying Cry | Rally up to 4 allies: heals 10% and gives +20% damage and +20% defence for 12 s. | 30 s | — | Warfare |
Earthsplitter | 240% damage to up to 4 enemies around the target (5 m), stuns. | 16 s | — | Warfare |
Bulwark Banner | Plant a war banner for 12 s: allies near it heal and gain +25% defence. | 35 s | — | Warfare |
Titan's Cleave | 2 waves of 160% damage to up to 4 enemies around you (6 m), bleeds for 8 s. | 18 s | — | Warfare |
Pommel Bash | A brutal blow to the head: the target is stunned for 5 s. | 60 s | — | — |
Hamstring | Cut them down at the legs: bound in place for 5 s. | 60 s | — | — |
Bull Rush | Rush up to 10 m at your target. Breaks a combat lock. | 60 s | — | — |
Unbreakable | Roar and tear free of every stun and bind. Nothing holds you for 3 s. | 60 s | — | — |
Bloodrage | Turn blood-red for 8 s: you take no damage, spikes burst from your armour every second (60% + bleeding) and your health, mana and defence surge. | 0 s | — | Warfare |
Iron Fury | 10 s of untouchable red fury: armour spikes hit up to 9 enemies every second (80% + bleeding). | 0 s | — | Warfare |
| 12 s as the Avatar of War: invulnerable, and spikes tear up to 12 enemies each second (100% + heavy bleeding). | 0 s | — | Warfare | |
Execute | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Archer
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Field Dressing | Heals you for 25%, heals over 8 s. | 25 s | — | Archery |
Poison Trap | 30% damage, leaves a 3.5 m field for 12 s. | 18 s | — | Archery |
Snare Trap | 30% damage, leaves a 3.5 m field for 10 s. | 20 s | — | Archery |
Fire Trap | 30% damage, leaves a 3.5 m field for 10 s. | 20 s | — | Archery |
Barrage | Elite: four waves of arrows on an area. | 40 s | — | Archery |
Multi-Shot | 120% damage to up to 4 enemies around the target (5 m). | 10 s | — | Archery |
Healing Herbs | Heals you and 3 allies for 20%, heals over 8 s. | 18 s | — | Archery |
Piercing Volley | 180% damage to up to 4 enemies around the target (7 m), marks (more damage taken). | 14 s | — | Archery |
Hunter's Camp | Make camp for 12 s: allies inside heal and regenerate twice as fast. | 35 s | — | Archery |
Storm of Arrows | 5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s. | 20 s | — | Archery |
Lightning Arrow | Master Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%). | 14 s | — | Archery |
Spectral Explosive Arrow | An arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one. | 60 s | — | — |
Spectral Vine Arrow | Shoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one. | 60 s | — | — |
Hunter's Leap | Leap 5 m forward. Breaks a combat lock. | 60 s | — | — |
Bull Whip | Crack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind. | 60 s | — | — |
Thornsnare | Spiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding. | 0 s | — | Archery |
Bramble Prison | Roots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket. | 0 s | — | Archery |
Wrath of the Wild | The forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns. | 0 s | — | Archery |
Spectral Heartseeker | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Mage
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Cauterize | Heals you for 25%. | 25 s | 20 | Fire Magic |
Mana Barrier | Shield of 20% health. | 25 s | 20 | Fire Magic |
Elemental Attunement | +25% damage for 10 s. | 30 s | 15 | Fire Magic |
Frost Armour | +30% defence for 12 s. | 30 s | 15 | Fire Magic |
Arcane Cataclysm | Elite: a cataclysm of raw elements. | 45 s | 50 | Fire Magic |
Soothing Mist | Heals you and 3 allies for 20%, heals over 8 s. | 18 s | 20 | Fire Magic |
Arcing Surge | 220% damage to up to 4 enemies around the target (6 m), +15% crit chance. | 12 s | 25 | Fire Magic |
Arcane Ward | Shield of 20% health, +20% defence for 12 s. | 30 s | 30 | Fire Magic |
Pillar of Hellfire | 280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s. | 22 s | 45 | Fire Magic |
Tazer Bomb | Hurl a crackling bomb: the target is stunned for 5 s. | 60 s | — | — |
Magic Ropes | Shoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free. | 60 s | — | — |
Arcane Surge | Surge 5 m forward, out of harm's way. Breaks a combat lock. | 60 s | — | — |
Arcane Release | Break every stun and bind on you and shrug off new ones for 3 s. | 60 s | — | — |
Meteor Strike | Call down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze. | 0 s | — | Fire Magic |
Meteor Shower | Six meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind. | 0 s | — | Fire Magic |
Starfall Cataclysm | The sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire. | 0 s | — | Fire Magic |
Arcane Obliteration | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Necromancer
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Dark Recovery | Heal 25% and gain +25% defence for 8 s. | 20 s | 15 | Necromancy |
Well of Decay | 30% damage, leaves a 5 m field for 10 s. | 18 s | 20 | Necromancy |
Well of Weakness | 30% damage, leaves a 5 m field for 10 s. | 20 s | 20 | Necromancy |
Necromancer Empowerment | +20% defence for 12 s, +10% crit chance for 12 s, +20% damage for 12 s. | 35 s | 20 | Necromancy |
Spirit Protector | Elite: a spirit guards you, soaking blows and healing you. | 45 s | 35 | Necromancy |
Well of Torment | 30% damage, leaves a 5 m field for 8 s. | 20 s | 20 | Necromancy |
Well of Souls | Leaves a 5 m field for 10 s. | 25 s | 25 | Necromancy |
Transfusion | Drain 160% damage: heals you for half, and two allies heal over 8 s. | 14 s | 20 | Necromancy |
Corpse Explosion | 240% damage to up to 4 enemies around the target (6 m), decays for 10 s. | 14 s | 25 | Necromancy |
Blood Pact | Heals you and 3 allies for 25%, +20% defence for 10 s. | 25 s | 30 | Necromancy |
Plague Lord | 140% damage to up to 4 enemies around the target (8 m), poisons for 10 s, weakens, leaves a 7 m field for 10 s. | 24 s | 45 | Necromancy |
Fear | Fill the target with terror: they cower, stunned, for 5 s. | 60 s | — | — |
Soul Chains | Dark chains wrap the target up on the spot for 5 s. | 60 s | — | — |
Soul Dart | Turn to energy and shoot 5 m forward. Breaks a combat lock. | 60 s | — | — |
Soul Break | Your soul tears free: every stun and bind breaks, and new ones slide off for 3 s. | 60 s | — | — |
Rising Horde | Four zombies claw out of the ground and surround your target so it can't hit past them or at you, then burst one by one (130% in 4 m), leaving a poison cloud. | 0 s | — | Necromancy |
Endless Horde | Six zombies wall in your target and burst one by one: 160% damage to up to 9 enemies each and a wide poison cloud. | 0 s | — | Necromancy |
Army of the Dead | Eight of the dead wall in your target and burst: 190% damage to up to 12 enemies each and a huge lingering plague. | 0 s | — | Necromancy |
Reap Soul | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Battle Priest
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Emergency Heal | Restores you (and the most hurt ally nearby) to full health. | 10 s | 30 | Holy Magic |
Divine Restoration | Heals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts. | 12 s | 25 | Holy Magic |
Holy Ground | Blesses the ground for 10 s: allies inside heal over time, enemies burn. | 10 s | 20 | Holy Magic |
Judgment | 160% damage, marks (more damage taken). | 12 s | 15 | Holy Magic |
Divine Battle Shield | Elite: shields your team and raises its protection and damage. | 40 s | 40 | Holy Magic |
Renewal | Heal over time on you and 2 allies. | 8 s | 12 | Holy Magic |
Prayer of Mending | Heals you and 4 allies for 30%, heals over 10 s. | 12 s | 25 | Holy Magic |
Smite | 260% damage, marks (more damage taken), sears for 6 s. | 10 s | 15 | Holy Magic |
Guardian Angel | Shield of 35% health. | 35 s | 35 | Holy Magic |
Holy Nova | Holy light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%. | 18 s | 35 | Holy Magic |
Blinding Light | A blast of holy light: the target is blinded and stunned for 5 s. | 60 s | — | — |
Sacred Shackles | Golden shackles of light hold the target in place for 5 s. | 60 s | — | — |
Wings of Grace | Wings of light carry you 6 m forward. Breaks a combat lock. | 60 s | — | — |
Purify | Cleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s. | 60 s | — | — |
Divine Sanctuary | A mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows. | 0 s | — | Holy Magic |
Heaven's Embrace | Heals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield. | 0 s | — | Holy Magic |
Miracle | A true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back. | 0 s | — | Holy Magic |
Final Judgement | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Paladin
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Holy Recovery | Heals you for 30%. | 20 s | 15 | Holy Magic |
Divine Strike | 240% damage, sears for 6 s, +10% crit chance. | 10 s | — | Holy Magic |
Holy Cleave | 160% damage to up to 4 enemies around you (4 m). | 9 s | — | Holy Magic |
Guardian's Oath | +30% defence for 10 s, shield of 10% health. | 25 s | 20 | Holy Magic |
Consecration | Elite: holy ground that burns enemies and heals allies. | 30 s | 30 | Holy Magic |
Judgment | 120% damage, marks (more damage taken). | 14 s | 10 | Holy Magic |
Divine Armour | +50% defence for 8 s. | 30 s | 15 | Holy Magic |
Light of Protection | Heals you and 4 allies for 15%. | 18 s | 20 | Holy Magic |
Lay on Hands | Heal yourself and the most hurt ally nearby for 60%. | 40 s | 25 | Holy Magic |
Hammer of Justice | 280% damage, stuns for 2 s. | 16 s | 15 | Holy Magic |
Aura of Devotion | +35% defence for 15 s. | 35 s | 30 | Holy Magic |
Divine Storm | Two holy spins: 200% damage around you each, and you and 4 allies heal 15%. | 18 s | 30 | Holy Magic |
Holy Stomp | A huge stomp: the target is stunned for 5 s. | 60 s | — | — |
Divine Cage | Throw a cage of holy light round the target: bound for 5 s. | 60 s | — | — |
Stomping Leap | A massive stompy leap up to 12 m at your target. Breaks a combat lock. | 60 s | — | — |
Chest Flex | Flex so hard every stun and bind pops off you. Nothing holds you for 3 s. | 60 s | — | — |
Hammerfall | Leap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding). | 0 s | — | Holy Magic |
Thunder Leap | A thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding. | 0 s | — | Holy Magic |
Wrath of the Heavens | The heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves. | 0 s | — | Holy Magic |
Judgement's End | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Rogue
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Evasive Recovery | Heals you for 25%, stealth for 2 s. | 25 s | — | Subterfuge |
Invisibility | Vanish for 8 s. Monsters lose you; your next strike breaks it. | 25 s | — | Subterfuge |
Shadow Strike | Shadow-step behind your target and strike. | 12 s | — | Subterfuge |
Poison Blade | 140% damage, poisons for 10 s. | 10 s | — | Subterfuge |
Assassinate | Elite: massive single-target damage, doubled from behind or stealth. | 35 s | — | Subterfuge |
Distraction | 20% damage to up to 4 enemies around the target (5 m), distracts. | 20 s | — | Subterfuge |
Ambush | Leap to the target, 220% damage, far stronger from behind or stealth, +20% crit chance. | 8 s | — | Subterfuge |
Shuriken Storm | 2 waves of 90% damage to up to 4 enemies around you (5 m). | 14 s | — | Subterfuge |
Smoke Bomb | Smoke hides you and 3 allies for 3 s and they heal over 6 s. | 30 s | — | Subterfuge |
Eviscerate | 300% damage, bleeds for 8 s, far stronger from behind or stealth, +25% crit chance. | 14 s | — | Subterfuge |
Tonic Kit | Heals you and 3 allies for 25%, heals over 8 s. | 22 s | — | Subterfuge |
Fan of Blades | 3 waves of 120% damage to up to 4 enemies around you (7 m), poisons for 10 s. | 18 s | — | Subterfuge |
Smoke Bomb | A smoke bomb in the face: the target is stunned, choking, for 5 s. | 60 s | — | — |
Bolas | Throw bolas that wrap round their legs: bound for 5 s. | 60 s | — | — |
Chain Hook | "Get over here!" Throw a chained hook (15 m) and yank your target to you. | 60 s | — | — |
Smoke Cloud | Vanish into a cloud of smoke: every stun and bind breaks and new ones miss for 3 s. | 60 s | — | — |
Death Blossom | Vanish, then a five-strike burst from the shadows. If it survives, you escape 20 m away, invisible, and it is left badly poisoned. | 0 s | — | Subterfuge |
Shadow Dance | A six-strike shadow burst that also cuts 3 enemies nearby, then an invisible escape and deep poison. | 0 s | — | Subterfuge |
Thousand Cuts | Eight lightning strikes through your target and 6 others, then gone into the dark, leaving them all poisoned. | 0 s | — | Subterfuge |
Coup de Grâce | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Mesmer
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Mirror Mend | Heals you for 25%, +1 clone. | 20 s | 15 | Illusion |
Mirror Images | Conjure 2 clones (3 at most). Each clone strikes alongside you for a third of your damage. | 12 s | 15 | Illusion |
Phantasmal Strike | 180% damage, +1 clone. | 10 s | 12 | Illusion |
Clone Rush | Every clone rushes the enemy and bursts, one a second. | 15 s | 15 | Illusion |
Confusion | Elite: for 20 s you look exactly like your clones; half of all blows at you miss, and you can swap places with a clone. | 90 s | 30 | Illusion |
Mind Wrack | 140% damage to up to 4 enemies around the target (4 m), weakens. | 12 s | 15 | Illusion |
Illusory Swap | During Confusion: swap places with your first clone. | 6 s | — | Illusion |
Mirror of Mending | Heals you and 3 allies for 20%, +1 clone. | 18 s | 20 | Illusion |
Mind Spike | 260% damage, weakens, +1 clone. | 12 s | 20 | Illusion |
Veil | Veil yourself and 4 allies: invisible for 3 s and +25% defence for 10 s. | 35 s | 30 | Illusion |
Shattered Reality | 240% damage to up to 4 enemies around the target (7 m), stuns, distracts. | 20 s | 40 | Illusion |
Grasp of the Mind | A huge glowing hand (your colour) shoots out and pins the target: stunned for 5 s. | 60 s | — | — |
Ribbon Snare | Ribbons of light wind round the target and tie them up for 5 s. | 60 s | — | — |
Phantom Leap | Throw a clone 6 m forward (at your target) and instantly swap to it. Breaks a combat lock. | 60 s | — | — |
Black Hole Step | Drop into a black hole and out of another 2 m ahead: every stun and bind breaks. | 60 s | — | — |
Hall of Mirrors | Six mirror copies of your foe appear round it: everything in 6 m is stunned for 2 s and burns in your colour, then they collapse into a black hole and explode (220%). | 0 s | — | Illusion |
Mirror Singularity | Six copies stun everything in 8 m, draw them into a singularity and burst for 270% damage to up to 9 enemies. | 0 s | — | Illusion |
Shattered Cosmos | Six copies tear a hole in space and time: 10 m stun, a crushing vortex, and a 320% blast on up to 12 enemies. | 0 s | — | Illusion |
Shatter Mind | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Constructionist
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Cauterize | Heals you for 25%. | 25 s | 20 | Fire Magic |
Mana Barrier | Shield of 20% health. | 25 s | 20 | Fire Magic |
Elemental Attunement | +25% damage for 10 s. | 30 s | 15 | Fire Magic |
Frost Armour | +30% defence for 12 s. | 30 s | 15 | Fire Magic |
Arcane Cataclysm | Elite: a cataclysm of raw elements. | 45 s | 50 | Fire Magic |
Soothing Mist | Heals you and 3 allies for 20%, heals over 8 s. | 18 s | 20 | Fire Magic |
Arcing Surge | 220% damage to up to 4 enemies around the target (6 m), +15% crit chance. | 12 s | 25 | Fire Magic |
Arcane Ward | Shield of 20% health, +20% defence for 12 s. | 30 s | 30 | Fire Magic |
Pillar of Hellfire | 280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s. | 22 s | 45 | Fire Magic |
Tazer Bomb | Hurl a crackling bomb: the target is stunned for 5 s. | 60 s | — | — |
Magic Ropes | Shoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free. | 60 s | — | — |
Arcane Surge | Surge 5 m forward, out of harm's way. Breaks a combat lock. | 60 s | — | — |
Arcane Release | Break every stun and bind on you and shrug off new ones for 3 s. | 60 s | — | — |
Willforged Wall | Will a green wall into being: a shield worth 30% of your health for 12 s. | 30 s | 30 | — |
Construct Barrage | A volley of glowing green constructs rains on the target area. | 20 s | 40 | — |
Ring of Will | Your ring flares: +30% damage and quicker mana for 15 s. | 40 s | 25 | — |
Meteor Strike | Call down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze. | 0 s | — | Fire Magic |
Meteor Shower | Six meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind. | 0 s | — | Fire Magic |
Starfall Cataclysm | The sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire. | 0 s | — | Fire Magic |
Arcane Obliteration | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Monk
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Holy Recovery | Heals you for 30%. | 20 s | 15 | Holy Magic |
Divine Strike | 240% damage, sears for 6 s, +10% crit chance. | 10 s | — | Holy Magic |
Holy Cleave | 160% damage to up to 4 enemies around you (4 m). | 9 s | — | Holy Magic |
Guardian's Oath | +30% defence for 10 s, shield of 10% health. | 25 s | 20 | Holy Magic |
Consecration | Elite: holy ground that burns enemies and heals allies. | 30 s | 30 | Holy Magic |
Judgment | 120% damage, marks (more damage taken). | 14 s | 10 | Holy Magic |
Divine Armour | +50% defence for 8 s. | 30 s | 15 | Holy Magic |
Light of Protection | Heals you and 4 allies for 15%. | 18 s | 20 | Holy Magic |
Lay on Hands | Heal yourself and the most hurt ally nearby for 60%. | 40 s | 25 | Holy Magic |
Hammer of Justice | 280% damage, stuns for 2 s. | 16 s | 15 | Holy Magic |
Aura of Devotion | +35% defence for 15 s. | 35 s | 30 | Holy Magic |
Divine Storm | Two holy spins: 200% damage around you each, and you and 4 allies heal 15%. | 18 s | 30 | Holy Magic |
Holy Stomp | A huge stomp: the target is stunned for 5 s. | 60 s | — | — |
Divine Cage | Throw a cage of holy light round the target: bound for 5 s. | 60 s | — | — |
Stomping Leap | A massive stompy leap up to 12 m at your target. Breaks a combat lock. | 60 s | — | — |
Chest Flex | Flex so hard every stun and bind pops off you. Nothing holds you for 3 s. | 60 s | — | — |
Palm of the Dragon | A heavy palm strike: 320% damage, and it heals you for a tenth of what it does. | 10 s | 20 | — |
Flowing Hands | Six strikes in a breath, each one lighter than the last. | 8 s | 18 | — |
Inner Peace | Breathe: heal 35% of your health and shrug off blows for 6 s. | 35 s | 30 | — |
Hammerfall | Leap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding). | 0 s | — | Holy Magic |
Thunder Leap | A thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding. | 0 s | — | Holy Magic |
Wrath of the Heavens | The heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves. | 0 s | — | Holy Magic |
Judgement's End | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Reality Weaver
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Mirror Mend | Heals you for 25%, +1 clone. | 20 s | 15 | Illusion |
Mirror Images | Conjure 2 clones (3 at most). Each clone strikes alongside you for a third of your damage. | 12 s | 15 | Illusion |
Phantasmal Strike | 180% damage, +1 clone. | 10 s | 12 | Illusion |
Clone Rush | Every clone rushes the enemy and bursts, one a second. | 15 s | 15 | Illusion |
Confusion | Elite: for 20 s you look exactly like your clones; half of all blows at you miss, and you can swap places with a clone. | 90 s | 30 | Illusion |
Mind Wrack | 140% damage to up to 4 enemies around the target (4 m), weakens. | 12 s | 15 | Illusion |
Illusory Swap | During Confusion: swap places with your first clone. | 6 s | — | Illusion |
Mirror of Mending | Heals you and 3 allies for 20%, +1 clone. | 18 s | 20 | Illusion |
Mind Spike | 260% damage, weakens, +1 clone. | 12 s | 20 | Illusion |
Veil | Veil yourself and 4 allies: invisible for 3 s and +25% defence for 10 s. | 35 s | 30 | Illusion |
Shattered Reality | 240% damage to up to 4 enemies around the target (7 m), stuns, distracts. | 20 s | 40 | Illusion |
Grasp of the Mind | A huge glowing hand (your colour) shoots out and pins the target: stunned for 5 s. | 60 s | — | — |
Ribbon Snare | Ribbons of light wind round the target and tie them up for 5 s. | 60 s | — | — |
Phantom Leap | Throw a clone 6 m forward (at your target) and instantly swap to it. Breaks a combat lock. | 60 s | — | — |
Black Hole Step | Drop into a black hole and out of another 2 m ahead: every stun and bind breaks. | 60 s | — | — |
Unpick the World | Pull the threads out of the target: 300% damage and it is weakened. | 14 s | 30 | — |
Rethread | Weave yourself and your allies back together: heal 25% and +20% defence. | 35 s | 35 | — |
A Thousand Selves | Three clones of the target's own fears fight for you. | 30 s | 45 | — |
Hall of Mirrors | Six mirror copies of your foe appear round it: everything in 6 m is stunned for 2 s and burns in your colour, then they collapse into a black hole and explode (220%). | 0 s | — | Illusion |
Mirror Singularity | Six copies stun everything in 8 m, draw them into a singularity and burst for 270% damage to up to 9 enemies. | 0 s | — | Illusion |
Shattered Cosmos | Six copies tear a hole in space and time: 10 m stun, a crushing vortex, and a 320% blast on up to 12 enemies. | 0 s | — | Illusion |
Shatter Mind | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Field Marshal
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Emergency Heal | Restores you (and the most hurt ally nearby) to full health. | 10 s | 30 | Holy Magic |
Divine Restoration | Heals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts. | 12 s | 25 | Holy Magic |
Holy Ground | Blesses the ground for 10 s: allies inside heal over time, enemies burn. | 10 s | 20 | Holy Magic |
Judgment | 160% damage, marks (more damage taken). | 12 s | 15 | Holy Magic |
Divine Battle Shield | Elite: shields your team and raises its protection and damage. | 40 s | 40 | Holy Magic |
Renewal | Heal over time on you and 2 allies. | 8 s | 12 | Holy Magic |
Prayer of Mending | Heals you and 4 allies for 30%, heals over 10 s. | 12 s | 25 | Holy Magic |
Smite | 260% damage, marks (more damage taken), sears for 6 s. | 10 s | 15 | Holy Magic |
Guardian Angel | Shield of 35% health. | 35 s | 35 | Holy Magic |
Holy Nova | Holy light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%. | 18 s | 35 | Holy Magic |
Blinding Light | A blast of holy light: the target is blinded and stunned for 5 s. | 60 s | — | — |
Sacred Shackles | Golden shackles of light hold the target in place for 5 s. | 60 s | — | — |
Wings of Grace | Wings of light carry you 6 m forward. Breaks a combat lock. | 60 s | — | — |
Purify | Cleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s. | 60 s | — | — |
Rolling Mend | A heal over time on the most wounded ally nearby: 4% of their health every second for 12 s. | 12 s | 22 | — |
Battlefield Blessing | A strike whose damage also heals everyone standing beside the target. | 9 s | 24 | — |
Rally | Everyone near you gains +25% damage and +15% crit for 12 s. | 40 s | 35 | — |
Divine Sanctuary | A mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows. | 0 s | — | Holy Magic |
Heaven's Embrace | Heals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield. | 0 s | — | Holy Magic |
Miracle | A true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back. | 0 s | — | Holy Magic |
Final Judgement | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Rageologist
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Second Wind | Catch your breath: heal 30% of your health. | 25 s | — | Warfare |
Berserker Rage | +30% damage for 10 s, +10% crit chance for 10 s. | 30 s | — | Warfare |
Endure Pain | +50% defence for 6 s, shield of 15% health. | 30 s | — | Warfare |
Charge | Leap to the target, 140% damage, stuns. | 16 s | — | Warfare |
Whirlwind | Elite: spin through everything around you, three times. | 40 s | — | Warfare |
Heavy Blow | 220% damage. | 10 s | — | Warfare |
Rallying Cry | Rally up to 4 allies: heals 10% and gives +20% damage and +20% defence for 12 s. | 30 s | — | Warfare |
Earthsplitter | 240% damage to up to 4 enemies around the target (5 m), stuns. | 16 s | — | Warfare |
Bulwark Banner | Plant a war banner for 12 s: allies near it heal and gain +25% defence. | 35 s | — | Warfare |
Titan's Cleave | 2 waves of 160% damage to up to 4 enemies around you (6 m), bleeds for 8 s. | 18 s | — | Warfare |
Pommel Bash | A brutal blow to the head: the target is stunned for 5 s. | 60 s | — | — |
Hamstring | Cut them down at the legs: bound in place for 5 s. | 60 s | — | — |
Bull Rush | Rush up to 10 m at your target. Breaks a combat lock. | 60 s | — | — |
Unbreakable | Roar and tear free of every stun and bind. Nothing holds you for 3 s. | 60 s | — | — |
Rage Construct | Will a giant construct fist from your ring: 400% damage in a wide blow. | 18 s | 40 | — |
Wrathful Shield | A shield of pure rage soaks 35% of your health for 12 s. | 30 s | 30 | — |
Knuckle-duster Fury | Your ring burns: +40% damage and +20% crit for 12 s. | 45 s | 30 | — |
Bloodrage | Turn blood-red for 8 s: you take no damage, spikes burst from your armour every second (60% + bleeding) and your health, mana and defence surge. | 0 s | — | Warfare |
Iron Fury | 10 s of untouchable red fury: armour spikes hit up to 9 enemies every second (80% + bleeding). | 0 s | — | Warfare |
| 12 s as the Avatar of War: invulnerable, and spikes tear up to 12 enemies each second (100% + heavy bleeding). | 0 s | — | Warfare | |
Execute | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Deadeye
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Field Dressing | Heals you for 25%, heals over 8 s. | 25 s | — | Archery |
Poison Trap | 30% damage, leaves a 3.5 m field for 12 s. | 18 s | — | Archery |
Snare Trap | 30% damage, leaves a 3.5 m field for 10 s. | 20 s | — | Archery |
Fire Trap | 30% damage, leaves a 3.5 m field for 10 s. | 20 s | — | Archery |
Barrage | Elite: four waves of arrows on an area. | 40 s | — | Archery |
Multi-Shot | 120% damage to up to 4 enemies around the target (5 m). | 10 s | — | Archery |
Healing Herbs | Heals you and 3 allies for 20%, heals over 8 s. | 18 s | — | Archery |
Piercing Volley | 180% damage to up to 4 enemies around the target (7 m), marks (more damage taken). | 14 s | — | Archery |
Hunter's Camp | Make camp for 12 s: allies inside heal and regenerate twice as fast. | 35 s | — | Archery |
Storm of Arrows | 5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s. | 20 s | — | Archery |
Lightning Arrow | Master Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%). | 14 s | — | Archery |
Spectral Explosive Arrow | An arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one. | 60 s | — | — |
Spectral Vine Arrow | Shoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one. | 60 s | — | — |
Hunter's Leap | Leap 5 m forward. Breaks a combat lock. | 60 s | — | — |
Bull Whip | Crack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind. | 60 s | — | — |
Double Tap | Two musket shots, each for 220% damage. | 8 s | 18 | — |
Dead Aim | Hold your breath: +50% crit and +60% crit damage for 10 s. | 35 s | 25 | — |
Rifle Volley | A rolling volley across an area: 240% damage. | 22 s | 35 | — |
Thornsnare | Spiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding. | 0 s | — | Archery |
Bramble Prison | Roots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket. | 0 s | — | Archery |
Wrath of the Wild | The forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns. | 0 s | — | Archery |
Spectral Heartseeker | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Shadow Dancer
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Evasive Recovery | Heals you for 25%, stealth for 2 s. | 25 s | — | Subterfuge |
Invisibility | Vanish for 8 s. Monsters lose you; your next strike breaks it. | 25 s | — | Subterfuge |
Shadow Strike | Shadow-step behind your target and strike. | 12 s | — | Subterfuge |
Poison Blade | 140% damage, poisons for 10 s. | 10 s | — | Subterfuge |
Assassinate | Elite: massive single-target damage, doubled from behind or stealth. | 35 s | — | Subterfuge |
Distraction | 20% damage to up to 4 enemies around the target (5 m), distracts. | 20 s | — | Subterfuge |
Ambush | Leap to the target, 220% damage, far stronger from behind or stealth, +20% crit chance. | 8 s | — | Subterfuge |
Shuriken Storm | 2 waves of 90% damage to up to 4 enemies around you (5 m). | 14 s | — | Subterfuge |
Smoke Bomb | Smoke hides you and 3 allies for 3 s and they heal over 6 s. | 30 s | — | Subterfuge |
Eviscerate | 300% damage, bleeds for 8 s, far stronger from behind or stealth, +25% crit chance. | 14 s | — | Subterfuge |
Tonic Kit | Heals you and 3 allies for 25%, heals over 8 s. | 22 s | — | Subterfuge |
Fan of Blades | 3 waves of 120% damage to up to 4 enemies around you (7 m), poisons for 10 s. | 18 s | — | Subterfuge |
Smoke Bomb | A smoke bomb in the face: the target is stunned, choking, for 5 s. | 60 s | — | — |
Bolas | Throw bolas that wrap round their legs: bound for 5 s. | 60 s | — | — |
Chain Hook | "Get over here!" Throw a chained hook (15 m) and yank your target to you. | 60 s | — | — |
Smoke Cloud | Vanish into a cloud of smoke: every stun and bind breaks and new ones miss for 3 s. | 60 s | — | — |
Blade Waltz | Spin through the target: five cuts of 90% each. | 8 s | 16 | — |
Longbow Snipe | A drawn arrow from the dark: 420% damage from behind. | 14 s | 26 | — |
Vanish in Smoke | Slip into stealth for 8 s with +25% damage when you strike. | 40 s | 28 | — |
Death Blossom | Vanish, then a five-strike burst from the shadows. If it survives, you escape 20 m away, invisible, and it is left badly poisoned. | 0 s | — | Subterfuge |
Shadow Dance | A six-strike shadow burst that also cuts 3 enemies nearby, then an invisible escape and deep poison. | 0 s | — | Subterfuge |
Thousand Cuts | Eight lightning strikes through your target and 6 others, then gone into the dark, leaving them all poisoned. | 0 s | — | Subterfuge |
Coup de Grâce | Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it. | 40 s | — | — |
Everyone (weapon & ship skills)
| Skill | Effect | Cooldown | Mana | Trains |
|---|---|---|---|---|
Cleave | 135% damage to up to 4 enemies around the target (3.5 m). | 8 s | — | Axemanship |
Hack | Auto-attack: heavy axe chops. | 0 s | — | Axemanship |
Rending Chop | 150% damage, bleeds for 8 s. | 10 s | — | Axemanship |
Bone in Her Teeth | Crack on every stitch of canvas. +25% speed for 15 seconds. | 60 s | — | Sail Handling |
Crippling Shot | 120% damage, slows. | 9 s | — | Archery |
Crossfire | 2 hits of 80% damage. | 6 s | — | Archery |
Poison Volley | 90% damage to up to 4 enemies around the target (3.5 m), poisons for 10 s. | 10 s | — | Archery |
Rapid Fire | 5 hits of 45% damage. | 14 s | — | Archery |
Chain Shot | For 10 s your broadsides shred sails, slowing targets 40%. | 20 s | — | Cannoneering |
Binding Chains | 100% damage to up to 4 enemies around the target (3.5 m), roots. | 14 s | — | Necromancy |
Chain Lash | Auto-attack: cursed chain lashes (7 m). | 0 s | — | Necromancy |
Soul Chain | 150% damage, heals you for half. | 10 s | — | Necromancy |
Comet | 300% damage, +20% crit chance. | 9 s | 20 | Astral Magic |
Gravity Well | 100% damage, leaves a 5 m field for 6 s. | 20 s | 30 | Astral Magic |
Nebula | 200% damage to up to 4 enemies around the target (5 m), +15% crit chance. | 12 s | 25 | Astral Magic |
Starbolt | Auto-attack: starfire bolts that hit hard and crit often. | 0 s | — | Astral Magic |
Supernova | 350% damage to up to 4 enemies around you (7 m), +25% crit chance. | 30 s | 45 | Astral Magic |
Blessing of the Cross | Heals you and 2 allies for 16% and gives +15% defence for 8 s. | 14 s | 15 | Holy Magic |
Cross of Light | A burning cross of light: 170% damage, burns, and your foe takes 12% more damage for 8 s. | 9 s | 12 | Holy Magic |
Cross Smite | Auto-attack: the cross flares at your foe. | 0 s | — | Holy Magic |
Armour-Piercer | 200% damage, marks (more damage taken). | 16 s | — | Archery |
Bolt | Auto-attack: armour-piercing bolts. | 0 s | — | Archery |
Bolt Spray | 130% damage to up to 4 enemies around the target (3.5 m). | 10 s | — | Archery |
Heavy Bolt | 250% damage, +10% crit chance. | 9 s | — | Archery |
Pinning Bolt | 120% damage, roots. | 14 s | — | Archery |
Backstab | Stab for 180% damage; from behind or out of stealth it deals 150% more. | 8 s | — | Knifework |
Heartseeker | 160% damage, +25% crit chance. | 7 s | — | Knifework |
Stab | Auto-attack: fast stabs that often crit. | 0 s | — | Knifework |
Dart Fan | 110% damage to up to 4 enemies around the target (3.5 m). | 9 s | — | Throwing |
Flick Dart | Auto-attack: rapid darts. | 0 s | — | Throwing |
Poison Dart | 120% damage, poisons for 10 s. | 7 s | — | Throwing |
Crimson Stampede | Two red bulls of god-fire erupt from the sea, chain themselves to your bow and stampede you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods. | 120 s | — | — |
Dragon Constructs | Two giant dragons of golden light rise roaring from the deep, chain themselves to your bow and haul you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods. | 120 s | — | — |
Emerald Gators | A pair of great green alligators of swamp-light burst from the water, chain themselves to your bow and thrash you clear, hopping out of the swell: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Violet Kaiju | A towering violet kaiju rises from the deep with both your chains in its jaws and drags you clear, diving under and bursting out of the waves: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Lich Hands | Two giant ghostly-green lich hands claw up out of the sea, reach forward, hook the water and drag themselves along on your chains: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Hammerhead Constructs | Two great hammerhead sharks of sea-light surge from the depths, chain themselves to your bow and tow you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods. | 120 s | — | — |
Sunshine Submarine | A bright yellow submarine pops up periscope first, hooks your chains to its stern and tows you clear, ducking under the waves and bobbing back up: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Chrome Surfer | A gleaming chrome rider on a glowing board swoops in, locks a tractor beam on your bow and tows you, slaloming and barrel-rolling in front of you: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Ghost Express | A spectral steam train bursts up out of the sea laying its own ghostly track, which runs back under you and smashes apart on your bow as it hauls you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. | 120 s | — | — |
Radiant Unicorns | A pair of pink, winged unicorns of living light burst from the sea, chain themselves to your bow and haul you clear: double speed for 40 s, a godly ward that soaks blows and breaks holds, and every enemy loses you. A gift of the gods. | 120 s | — | — |
Boulder | 240% damage, bleeds for 8 s. | 9 s | 15 | Earth Magic |
Earthquake | 170% damage to up to 4 enemies around the target (6 m), bleeds for 8 s. | 14 s | 25 | Earth Magic |
Spike Field | 80% damage, bleeds for 8 s, leaves a 5 m field for 8 s. | 18 s | 30 | Earth Magic |
Stone Shard | Auto-attack: jagged shards that make enemies bleed. | 0 s | — | Earth Magic |
Stone Skin | +40% defence for 10 s, shield of 12% health. | 24 s | 20 | Earth Magic |
Emergency Repair | Patch the hull for 25% of its strength. | 45 s | — | Repair |
Evasive Manoeuvres | Enemy accuracy -40% for 10 s. | 40 s | — | Ship Handling |
Inferno | 160% damage to up to 4 enemies around the target (5 m), burns for 6 s. | 12 s | 25 | Fire Magic |
Ring of Fire | 60% damage, burns for 6 s, leaves a 4.5 m field for 6 s. | 16 s | 20 | Fire Magic |
Fireball | 180% damage, burns for 6 s. | 6 s | 15 | Fire Magic |
Fire Bolt | Auto-attack: fire bolts that set enemies burning. | 0 s | — | Fire Magic |
Chain Lash | 140% damage to up to 4 enemies around the target (3.5 m). | 8 s | — | Blunt Weapons |
Whirl | Auto-attack: swinging flail strikes. | 0 s | — | Blunt Weapons |
Wrecking Ball | 220% damage, bleeds for 8 s, +10% crit chance. | 12 s | — | Blunt Weapons |
Mirror Ward | Shield of 12% health. | 18 s | 15 | Illusion |
Temporal Curtain | 80% damage to up to 4 enemies around the target (5 m), slows. | 15 s | 15 | Illusion |
Blizzard | 160% damage to up to 4 enemies around the target (6 m), chills (2 stacks), leaves a 6 m field for 8 s. | 22 s | 35 | Frost Magic |
Frost Bolt | Auto-attack: frost bolts that chill (1% slower a stack, 5 max). | 0 s | — | Frost Magic |
Glacial Spike | 160% damage, stuns for 1.5 s, chills (1 stack). | 14 s | 20 | Frost Magic |
Ice Lance | 180% damage, chills (2 stacks), +5% crit chance. | 8 s | 15 | Frost Magic |
Frost Nova | 140% damage to up to 4 enemies around you (5 m), chills (2 stacks). | 12 s | 20 | Frost Magic |
Holy Jab | Auto-attack: quick blessed punches. | 0 s | — | Holy Magic |
Radiant Strike | 200% damage, marks (more damage taken). | 10 s | — | Holy Magic |
Divine Uppercut | 180% damage, stuns for 1.5 s. | 14 s | — | Holy Magic |
Chop | Auto-attack: savage two-handed chops. | 0 s | — | Axemanship |
Cleaving Strike | 170% damage to up to 4 enemies around the target (3.8 m), bleeds for 8 s. | 8 s | — | Axemanship |
Decapitate | 320% damage, +15% crit chance. | 18 s | — | Axemanship |
Ground Breaker | 180% damage to up to 4 enemies around you (5 m), stuns. | 14 s | — | Axemanship |
Rend | 120% damage, bleeds for 8 s. | 10 s | — | Axemanship |
Backbreaker | 240% damage, weakens. | 14 s | — | Blunt Weapons |
Hammer Blow | Auto-attack: slow, bone-breaking blows. | 0 s | — | Blunt Weapons |
Earthquake | 150% damage to up to 4 enemies around you (6 m), slows. | 14 s | — | Blunt Weapons |
Fortress Stance | +35% defence for 8 s, shield of 15% health. | 25 s | — | Blunt Weapons |
Heavy Slam | 180% damage, stuns for 2 s. | 12 s | — | Blunt Weapons |
Executioner's Arc | 300% damage, +20% crit chance. | 16 s | — | Swordsmanship |
Hundred Blades | Four rapid cuts of 55% damage each. | 10 s | — | Swordsmanship |
Rush | Leap to the target, 180% damage. | 12 s | — | Swordsmanship |
Greatsword Swing | Auto-attack: broad two-handed sweeps. | 0 s | — | Swordsmanship |
Whirlwind Cleave | 160% damage to up to 4 enemies around you (4.5 m). | 9 s | — | Swordsmanship |
Holy Nova | A burst of light around you: 140% damage to enemies and a 12% heal for you and 4 allies. | 12 s | 25 | Holy Magic |
Mass Mending | Heals you and the 4 most hurt allies nearby for 22% and more over 8 s. | 10 s | 25 | Holy Magic |
Resurgence | Elite heal: you and 4 allies heal strongly over 12 s with doubled regeneration. | 30 s | 40 | Holy Magic |
Sanctuary Ward | Wards you and 4 allies: a shield and +20% defence for 10 s. | 24 s | 30 | Holy Magic |
Pound | Auto-attack: hammer blows. | 0 s | — | Blunt Weapons |
Shatter | 200% damage, weakens. | 10 s | — | Blunt Weapons |
Staggering Blow | 160% damage, stuns for 1.5 s. | 12 s | — | Blunt Weapons |
Haymaker | 170% damage. | 8 s | — | Swordsmanship |
Headbutt | 110% damage, stuns for 1.2 s. | 14 s | — | Swordsmanship |
Mending Light | Heals you and the 2 most hurt allies nearby for 18% and more over 8 s. | 8 s | 15 | Holy Magic |
Purification | 160% damage, sears for 6 s. | 10 s | 12 | Holy Magic |
Heavy Shot | Your broadsides hit 80% harder for 10 s. | 20 s | — | Penetration |
Bleeding Knives | 130% damage, bleeds for 8 s. | 9 s | — | Throwing |
Knife Throw | Auto-attack: thrown knives that crit often. | 0 s | — | Throwing |
Twin Knives | 2 hits of 90% damage. | 6 s | — | Throwing |
Ghostlight | Heals you and 2 allies for 10%, heals over 6 s. | 16 s | 15 | Necromancy |
Lantern of Souls | 120% damage to up to 4 enemies around the target (4 m), decays for 10 s. | 12 s | 15 | Necromancy |
Chain Lightning | 150% damage to up to 4 enemies around the target (6 m), +15% crit chance. | 10 s | 20 | Storm Magic |
Spark | Auto-attack: fast sparks with a high critical chance. | 0 s | — | Storm Magic |
Static Field | 80% damage, leaves a 5 m field for 6 s, +10% crit chance. | 18 s | 25 | Storm Magic |
Lightning Strike | 220% damage, +25% crit chance. | 8 s | 15 | Storm Magic |
Thunderclap | 200% damage to up to 4 enemies around you (5 m), stuns, +20% crit chance. | 20 s | 30 | Storm Magic |
Explosive Arrow | 180% damage to up to 4 enemies around the target (4 m), burns for 6 s. | 12 s | — | Archery |
Long Shot | Auto-attack: heavy long-range arrows. | 0 s | — | Archery |
Piercing Arrow | 220% damage, +10% crit chance. | 8 s | — | Archery |
Point Blank Shot | 160% damage, stuns for 1 s. | 14 s | — | Archery |
Rain of Arrows | 150% damage to up to 4 enemies around the target (6 m), leaves a 6 m field for 5 s. | 16 s | — | Archery |
Armour Breaker | 140% damage, marks (more damage taken). | 12 s | — | Blunt Weapons |
Bash | Auto-attack: crushing blows that ignore armour. | 0 s | — | Blunt Weapons |
Skull Crack | 150% damage, stuns for 2 s. | 14 s | — | Blunt Weapons |
Iron Reflection | Master Melee armour: for 30 s, 20% of every blow you take is thrown back at the attacker. Every 50 s. | 50 s | — | Shield Defence |
Master Sail Booster | Franky's booster: +15% speed while engaged. You can't turn or fire until you disengage (use it again). | 3 s | — | Ship Handling |
Meteor | 300% damage to up to 4 enemies around the target (6 m), burns for 8 s. | 24 s | 40 | Fire Magic |
Rend | 100% damage, bleeds for 8 s. | 10 s | — | Axemanship |
Whirling Axe | 120% damage to up to 4 enemies around you (4 m). | 12 s | — | Axemanship |
Cloak and Dagger | 120% damage, stealth for 3 s. | 18 s | — | Knifework |
Twin Strike | 2 hits of 90% damage. | 8 s | — | Knifework |
Entangle | 80% damage, roots. | 14 s | — | Blunt Weapons |
Sweeping Chain | 120% damage to up to 4 enemies around you (4 m). | 10 s | — | Blunt Weapons |
Protector's Strike | Shield of 10% health. | 18 s | — | Blunt Weapons |
Tremor | 100% damage to up to 4 enemies around the target (3.5 m), stuns. | 14 s | — | Blunt Weapons |
Parry | +50% defence for 3 s. | 15 s | — | Swordsmanship |
Riposte | 180% damage. | 10 s | — | Swordsmanship |
Zeus's Aegis | A golden dome 360 degrees round the ship soaks damage up to a quarter of her hull for 20 seconds. | 80 s | — | — |
Zeus's Aegis | A golden dome round the ship soaks damage up to a quarter of her hull for 20 seconds. | 80 s | — | — |
Sink and Balloon | The clipper and her trailers slip beneath the waves, then rise on a cluster of golden balloons: untouchable for 12 seconds and every enemy loses you. | 120 s | — | — |
Zeus's Mortal Blast | A thunderbolt falls on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds. | 40 s | — | — |
Zeus's Mortal Blast | A thunderbolt falls from a clear sky on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds. | 40 s | — | — |
Zeus's Mortal Blast | A thunderbolt falls on the nearest enemy ship: heavy damage, and she is frozen in place for 8 seconds. | 40 s | — | — |
Titan Oars | Giant ghostly oars rise from the sea and row the galleas: +90% speed for 25 seconds. | 70 s | — | — |
Fire-Oil Wake | The gunship pours burning oil behind her for 25 seconds; every ship that crosses the fire burns. | 60 s | — | — |
Plaid Mode | Ludicrous speed: the Argo streaks across the sea at three and a half times her speed for 12 seconds. | 100 s | — | — |
Plaid Mode | Ludicrous speed: the clipper streaks across the sea at three and a half times her speed for 12 seconds, trailing light. | 100 s | — | — |
Olympian Death Ray | A beam of white-gold light sweeps 170 m ahead for 3 seconds, burning every ship on it. | 70 s | — | — |
Wings of Nike | Great golden wings unfold from the Argo's sides: +50% speed for 40 seconds. | 80 s | — | — |
Impale | 220% damage, bleeds for 8 s. | 10 s | — | Polearms |
Pinning Strike | 150% damage, roots. | 16 s | — | Polearms |
Sweep | 150% damage to up to 4 enemies around the target (4.2 m). | 8 s | — | Polearms |
Thrust | Auto-attack: long-reaching thrusts. | 0 s | — | Polearms |
Vault | Leap to the target, 160% damage. | 14 s | — | Polearms |
Radiant Bolt | Auto-attack: heavy bolts of holy light. | 0 s | — | Holy Magic |
Death's Toll | 160% damage, decays for 10 s. | 12 s | — | Necromancy |
Grasping Dead | 120% damage to up to 4 enemies around the target (4 m), roots. | 14 s | — | Necromancy |
Reap | Auto-attack: sweeping scythe cuts. | 0 s | — | Necromancy |
Soul Harvest | 180% damage, heals you for half. | 10 s | — | Necromancy |
Spectral Scythe | A huge spectral swipe: 220% damage to up to 4 enemies around you. | 12 s | — | Necromancy |
Shield Bash | 120% damage, stuns for 1.5 s. | 12 s | — | Shield Defence |
Shield Wall | +40% defence for 6 s for you and the 2 nearest allies. | 25 s | — | Shield Defence |
Quick Shot | Auto-attack: arrows. | 0 s | — | Archery |
Shadow Star | 160% damage, weakens. | 10 s | — | Throwing |
Shuriken Storm | Spin and hurl shuriken all around you: two waves of 90% damage. | 12 s | — | Throwing |
Star Throw | Auto-attack: spinning shuriken. | 0 s | — | Throwing |
Holy Bolt | Auto-attack: bolts of holy light. | 0 s | — | Holy Magic |
Arcane Blast | 200% damage. | 8 s | 15 | — |
Arcane Bolt | Auto-attack: arcane bolts. | 0 s | — | — |
Arcane Nova | 180% damage to up to 4 enemies around you (6 m). | 16 s | 25 | — |
Arcane Wave | 150% damage to up to 4 enemies around the target (5 m). | 10 s | 20 | — |
Mana Shield | Shield of 20% health. | 22 s | 20 | — |
Boiler Burst | 220% damage to up to 4 enemies around you (5 m), burns for 6 s. | 18 s | 30 | Fire Magic |
Fog Bank | +20% defence for 8 s, leaves a 6 m field for 8 s. | 22 s | 20 | Fire Magic |
Steam Jet | Auto-attack: scalding jets of steam. | 0 s | — | Fire Magic |
Pressure Blast | 200% damage. | 8 s | 15 | Fire Magic |
Scalding Cloud | 130% damage to up to 4 enemies around the target (5 m), weakens, burns for 6 s. | 10 s | 18 | Fire Magic |
Punch | Auto-attack: bare-knuckle blows. | 0 s | — | Swordsmanship |
Crippling Cut | 140% damage, bleeds for 8 s, slows. | 9 s | — | Swordsmanship |
Lunge | Leap to the target, 160% damage. | 10 s | — | Swordsmanship |
Slash | Auto-attack: quick sword cuts. | 0 s | — | Swordsmanship |
Words of Judgment | 160% damage, marks (more damage taken). | 12 s | 12 | Holy Magic |
Scripture of Mending | Heals you and 3 allies for 15%. | 14 s | 18 | Holy Magic |
Blast Mine | Drop a blast mine astern. It arms, then detonates on a ship for heavy hull damage. No more than three of your mines can sit on the water. | 7 s | — | Ballistics |
Confusion Mine | Drop a mine astern that throws a ship into extreme confusion. No more than three of your mines can sit on the water. | 7 s | — | Ballistics |
Leak Mine | Drop a mine astern that springs a leak in the ship that trips it. No more than three of your mines can sit on the water. | 7 s | — | Ballistics |
Wand Bolt | Auto-attack: bolts of raw magic. | 0 s | — | — |
Hex | 120% damage, weakens. | 12 s | 12 | — |
Arcane Missiles | 3 hits of 60% damage. | 8 s | 10 | — |
Water Bolt | Auto-attack: bolts of pressurised water. | 0 s | — | Frost Magic |
Crashing Wave | 180% damage to up to 4 enemies around you (6 m), stuns. | 18 s | 30 | Frost Magic |
Healing Rain | Heals you and 4 allies for 10%, leaves a 6 m field for 6 s. | 20 s | 25 | Frost Magic |
Tidal Surge | 150% damage to up to 4 enemies around the target (4 m), slows. | 9 s | 15 | Frost Magic |
Whirlpool | 80% damage, roots, leaves a 4 m field for 6 s. | 16 s | 20 | Frost Magic |
Second Wind
Berserker Rage
Endure Pain
Charge
Whirlwind
Heavy Blow
Rallying Cry
Earthsplitter
Bulwark Banner
Titan's Cleave
Pommel Bash
Hamstring
Bull Rush
Unbreakable
Bloodrage
Iron Fury
Execute
Field Dressing
Poison Trap
Snare Trap
Fire Trap
Barrage
Multi-Shot
Healing Herbs
Piercing Volley
Hunter's Camp
Storm of Arrows
Lightning Arrow
Spectral Explosive Arrow
Spectral Vine Arrow
Hunter's Leap
Bull Whip
Thornsnare
Bramble Prison
Wrath of the Wild
Spectral Heartseeker
Cauterize
Mana Barrier
Elemental Attunement
Frost Armour
Arcane Cataclysm
Soothing Mist
Arcing Surge
Arcane Ward
Pillar of Hellfire
Tazer Bomb
Magic Ropes
Arcane Surge
Arcane Release
Meteor Strike
Meteor Shower
Starfall Cataclysm
Arcane Obliteration
Dark Recovery
Well of Decay
Well of Weakness
Necromancer Empowerment
Spirit Protector
Well of Torment
Well of Souls
Transfusion
Corpse Explosion
Blood Pact
Plague Lord
Fear
Soul Chains
Soul Dart
Soul Break
Rising Horde
Endless Horde
Army of the Dead
Reap Soul
Emergency Heal
Divine Restoration
Holy Ground
Judgment
Divine Battle Shield
Renewal
Prayer of Mending
Smite
Guardian Angel
Holy Nova
Blinding Light
Sacred Shackles
Wings of Grace
Purify
Divine Sanctuary
Heaven's Embrace
Miracle
Final Judgement
Holy Recovery
Divine Strike
Holy Cleave
Guardian's Oath
Consecration
Judgment
Divine Armour
Light of Protection
Lay on Hands
Hammer of Justice
Aura of Devotion
Divine Storm
Holy Stomp
Divine Cage
Stomping Leap
Chest Flex
Hammerfall
Thunder Leap
Wrath of the Heavens
Judgement's End
Evasive Recovery
Invisibility
Shadow Strike
Poison Blade
Assassinate
Distraction
Ambush
Shuriken Storm
Smoke Bomb
Eviscerate
Tonic Kit
Fan of Blades
Smoke Bomb
Bolas
Chain Hook
Smoke Cloud
Death Blossom
Shadow Dance
Thousand Cuts
Coup de Grâce
Mirror Mend
Mirror Images
Phantasmal Strike
Clone Rush
Confusion
Mind Wrack
Illusory Swap
Mirror of Mending
Mind Spike
Veil
Shattered Reality
Grasp of the Mind
Ribbon Snare
Phantom Leap
Black Hole Step
Hall of Mirrors
Mirror Singularity
Shattered Cosmos
Shatter Mind
Willforged Wall
Construct Barrage
Ring of Will
Palm of the Dragon
Flowing Hands
Inner Peace
Unpick the World
Rethread
A Thousand Selves
Rolling Mend
Battlefield Blessing
Rally
Rage Construct
Wrathful Shield
Knuckle-duster Fury
Double Tap
Dead Aim
Rifle Volley
Blade Waltz
Longbow Snipe
Vanish in Smoke
Cleave
Hack
Rending Chop
Bone in Her Teeth
Crippling Shot
Crossfire
Poison Volley
Rapid Fire
Chain Shot
Binding Chains
Chain Lash
Soul Chain
Comet
Gravity Well
Nebula
Starbolt
Supernova
Blessing of the Cross
Cross of Light
Cross Smite
Armour-Piercer
Bolt
Bolt Spray
Heavy Bolt
Pinning Bolt
Backstab
Heartseeker
Stab
Dart Fan
Flick Dart
Poison Dart
Crimson Stampede
Dragon Constructs
Emerald Gators
Violet Kaiju
Lich Hands
Hammerhead Constructs
Sunshine Submarine
Chrome Surfer
Ghost Express
Radiant Unicorns
Boulder
Earthquake
Spike Field
Stone Shard
Stone Skin
Emergency Repair
Evasive Manoeuvres
Inferno
Ring of Fire
Fireball
Fire Bolt
Chain Lash
Whirl
Wrecking Ball
Mirror Ward
Temporal Curtain
Blizzard
Frost Bolt
Glacial Spike
Ice Lance
Frost Nova
Holy Jab
Radiant Strike
Divine Uppercut
Chop
Cleaving Strike
Decapitate
Ground Breaker
Rend
Backbreaker
Hammer Blow
Earthquake
Fortress Stance
Heavy Slam
Executioner's Arc
Hundred Blades
Rush
Greatsword Swing
Whirlwind Cleave
Holy Nova
Mass Mending
Resurgence
Sanctuary Ward
Pound
Shatter
Staggering Blow
Haymaker
Headbutt
Mending Light
Purification
Heavy Shot
Bleeding Knives
Knife Throw
Twin Knives
Ghostlight
Lantern of Souls
Chain Lightning
Spark
Static Field
Lightning Strike
Thunderclap
Explosive Arrow
Long Shot
Piercing Arrow
Point Blank Shot
Rain of Arrows
Armour Breaker
Bash
Skull Crack
Iron Reflection
Master Sail Booster
Meteor
Rend
Whirling Axe
Cloak and Dagger
Twin Strike
Entangle
Sweeping Chain
Protector's Strike
Tremor
Parry
Riposte
Zeus's Aegis
Zeus's Aegis
Sink and Balloon
Zeus's Mortal Blast
Zeus's Mortal Blast
Zeus's Mortal Blast
Titan Oars
Fire-Oil Wake
Plaid Mode
Plaid Mode
Olympian Death Ray
Wings of Nike
Impale
Pinning Strike
Sweep
Thrust
Vault
Radiant Bolt
Death's Toll
Grasping Dead
Reap
Soul Harvest
Spectral Scythe
Shield Bash
Shield Wall
Quick Shot
Shadow Star
Shuriken Storm
Star Throw
Holy Bolt
Arcane Blast
Arcane Bolt
Arcane Nova
Arcane Wave
Mana Shield
Boiler Burst
Fog Bank
Steam Jet
Pressure Blast
Scalding Cloud
Punch
Crippling Cut
Lunge
Slash
Words of Judgment
Scripture of Mending
Blast Mine
Confusion Mine
Leak Mine
Wand Bolt
Hex
Arcane Missiles
Water Bolt
Crashing Wave
Healing Rain
Tidal Surge
Whirlpool