Holy Magic
Holy Magic is a combat skill. Healing and holy power.
Like every skill it climbs to level 99. XP Boosts (+30%) and the Captain's Subscription (+20%) stack, for +50% XP while both are running.
Weapons that train it
- Greater Healing Staff
- Healing Staff
- Holy Cross
- Holy Gauntlets
- Priest's Book
Abilities

Heals you and 2 allies for 16% and gives +15% defence for 8 s.
15 mana · 14 s · 14 m area
A burning cross of light: 170% damage, burns, and your foe takes 12% more damage for 8 s.
12 mana · 9 s
Auto-attack: the cross flares at your foe.
0 s
Auto-attack: quick blessed punches.
0 s
200% damage, marks (more damage taken).
10 s
180% damage, stuns for 1.5 s.
14 s
A burst of light around you: 140% damage to enemies and a 12% heal for you and 4 allies.
25 mana · 12 s · 6 m area
Heals you and the 4 most hurt allies nearby for 22% and more over 8 s.
25 mana · 10 s · 16 m area
Elite heal: you and 4 allies heal strongly over 12 s with doubled regeneration.
40 mana · 30 s · 16 m area
Wards you and 4 allies: a shield and +20% defence for 10 s.
30 mana · 24 s · 14 m area
Heals you and the 2 most hurt allies nearby for 18% and more over 8 s.
15 mana · 8 s · 14 m area
160% damage, sears for 6 s.
12 mana · 10 s
+35% defence for 15 s.
30 mana · 35 s · 12 m area
Elite: holy ground that burns enemies and heals allies.
30 mana · 30 s
+50% defence for 8 s.
15 mana · 30 s
Two holy spins: 200% damage around you each, and you and 4 allies heal 15%.
30 mana · 18 s · 7 m area
240% damage, sears for 6 s, +10% crit chance.
10 s
+30% defence for 10 s, shield of 10% health.
20 mana · 25 s · 10 m area
280% damage, stuns for 2 s.
15 mana · 16 s
160% damage to up to 4 enemies around you (4 m).
9 s · 4 m area
Heals you for 30%.
15 mana · 20 s
120% damage, marks (more damage taken).
10 mana · 14 s
Heal yourself and the most hurt ally nearby for 60%.
25 mana · 40 s · 15 m area
Heals you and 4 allies for 15%.
20 mana · 18 s · 8 m area
Leap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding).
0 s
A thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding.
0 s
The heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves.
0 s
Elite: shields your team and raises its protection and damage.
40 mana · 40 s · 12 m area
Heals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts.
25 mana · 12 s · 15 m area
Restores you (and the most hurt ally nearby) to full health.
30 mana · 10 s · 15 m area
Shield of 35% health.
35 mana · 35 s · 15 m area
Blesses the ground for 10 s: allies inside heal over time, enemies burn.
20 mana · 10 s
Holy light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%.
35 mana · 18 s · 7 m area
160% damage, marks (more damage taken).
15 mana · 12 s
Heals you and 4 allies for 30%, heals over 10 s.
25 mana · 12 s · 18 m area
Heal over time on you and 2 allies.
12 mana · 8 s · 15 m area
260% damage, marks (more damage taken), sears for 6 s.
15 mana · 10 s
A mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows.
0 s
Heals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield.
0 s
A true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back.
0 s
Auto-attack: heavy bolts of holy light.
0 s
Auto-attack: bolts of holy light.
0 s
160% damage, marks (more damage taken).
12 mana · 12 s
Heals you and 3 allies for 15%.
18 mana · 14 s · 12 m area