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Game mechanics

Levels and experience

Every skill runs from 1 to 99. Skills are grouped into combat, maritime, adventure and trade, and each group has its own overall level. You gain XP by using a skill. Kills give combat XP, sailing gives maritime XP, and so on.

Item quality

Items come in five qualities. Each step multiplies the item's stats:

QualityStat multiplier
White×1.0
Green×1.22
Blue×1.5
Purple×1.9
Gold×2.45

Drops

Each entry on a drop table rolls on its own, so one kill can drop several things. Drop chances are shown on every creature's page. A Captain's Subscription raises every drop chance by 20%.

Death

If you fall on land you wake at the nearest port. If your ship sinks, it is towed back to harbour for repairs.

Ships owned

You can own up to 5 ships. Pick which one to sail from the Your Fleet tab of any shipyard.

Safe waters

Within 1,200 m of a home port, captains cannot attack one another. Past the 1,000 m ring begin the Wild Seas.