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Field Marshal

The Field Marshal. The end-game healer: small constant healing over time on the lowest health, and everything it hits heals whoever stands beside the target. Crit focused.

Starting equipment

Class skills

Emergency Heal

Restores you (and the most hurt ally nearby) to full health.

30 mana · 10 s · 15 m area
Divine Restoration

Heals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts.

25 mana · 12 s · 15 m area
Holy Ground

Blesses the ground for 10 s: allies inside heal over time, enemies burn.

20 mana · 10 s
Judgment

160% damage, marks (more damage taken).

15 mana · 12 s
Divine Battle Shield

Elite: shields your team and raises its protection and damage.

40 mana · 40 s · 12 m area
Renewal

Heal over time on you and 2 allies.

12 mana · 8 s · 15 m area
Prayer of Mending

Heals you and 4 allies for 30%, heals over 10 s.

25 mana · 12 s · 18 m area
Smite

260% damage, marks (more damage taken), sears for 6 s.

15 mana · 10 s
Guardian Angel

Shield of 35% health.

35 mana · 35 s · 15 m area
Holy Nova

Holy light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%.

35 mana · 18 s · 7 m area
Blinding Light

A blast of holy light: the target is blinded and stunned for 5 s.

60 s
Sacred Shackles

Golden shackles of light hold the target in place for 5 s.

60 s
Wings of Grace

Wings of light carry you 6 m forward. Breaks a combat lock.

60 s
Purify

Cleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s.

60 s
Rolling Mend

A heal over time on the most wounded ally nearby: 4% of their health every second for 12 s.

22 mana · 12 s · 20 m area
Battlefield Blessing

A strike whose damage also heals everyone standing beside the target.

24 mana · 9 s
Rally

Everyone near you gains +25% damage and +15% crit for 12 s.

35 mana · 40 s · 14 m area
Divine Sanctuary

A mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows.

0 s
Heaven's Embrace

Heals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield.

0 s
Miracle

A true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back.

0 s
Final Judgement

Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.

40 s