Mage
The Mage. A scholar of the elements who bends fire and frost to their will.
Starting equipment
Class skills

Heals you for 25%.
20 mana · 25 s
Shield of 20% health.
20 mana · 25 s
+25% damage for 10 s.
15 mana · 30 s
+30% defence for 12 s.
15 mana · 30 s
Elite: a cataclysm of raw elements.
50 mana · 45 s · 7 m area
Heals you and 3 allies for 20%, heals over 8 s.
20 mana · 18 s · 15 m area
220% damage to up to 4 enemies around the target (6 m), +15% crit chance.
25 mana · 12 s · 6 m area
Shield of 20% health, +20% defence for 12 s.
30 mana · 30 s · 12 m area
280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s.
45 mana · 22 s · 7 m area
Hurl a crackling bomb: the target is stunned for 5 s.
60 s
Shoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free.
60 s
Surge 5 m forward, out of harm's way. Breaks a combat lock.
60 s
Break every stun and bind on you and shrug off new ones for 3 s.
60 s
Call down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze.
0 s
Six meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind.
0 s
The sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire.
0 s
Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.
40 s
Oak Staff
Linen Tunic
Linen Sleeves
Wool Trousers
Leather Shoes